
A video update that we did make
Developing a video game is a long and often very arduous task sometimes, add in to the mix social media, blog posting, and if you

Developing a video game is a long and often very arduous task sometimes, add in to the mix social media, blog posting, and if you

Greetings programs! When I converted my old blog and website over to WordPress many years ago it was with the intention to post stuff about my work and various titbits of info around it. But one thing I didn’t factor in was time. UrbX Warriors is taking a huge chunk of my time of late which is good, but means with everything else I’ve just not had the time to post anything decent to my blog.

I had the pleasure of being interviewed by Neil for his Retro Tea Breaks series last year which as a

Light boxes used to be quite chunky – a light bulb inside a box with an opaque panel to work

Before I start this post I’d like to send out a big thanks to Quang from Asobitech for putting Danny

October 2019, I’m at EGX helping Matt and Mark (Branching Narrative) man their stand for their debut title “Death Trap

I’m sure I’m no different to a lot of artists when it comes to my work environment. A nice hot

I’ve been a regular viewer of the Retro Man Cave and the equally excellent The Back Office Show on Youtube

Following on from my previous Arcade Attack Q&A with Adrian I was invited to talk on the Arcade Attack podcast

I’m writing this a couple of days after returning from a rather fantastic event called Revival at the Walsall, West

I’ve been a regular viewer of the Retro Man Cave and the equally excellent The Back Office Show on Youtube

It was my genuine pleasure to answer a few questions from the lovely chaps at Arcade Attack Retro Gaming and

The Steam page is up and the game is out (well in Early Access shall we say)! Is it a

Much of my work at Sensible revolves around the Amiga but now and again there’s mention of the games that

An update to an interview I gave to the excellent Retro Video Gamer website a few years ago with answers

Talking to Retro Video Gamer and answering a few questions along the way

I’ve been a regular user of the rather excellent art package GIMP for quite some years and have found it

I don’t work on many video games these days, though that appears to be chaning in recent years. So when

What seems like an eternity of web development woes, which I should state was mostly down to my own inexperience

It’s funny how things turn out, one minute your’re listening to one of your regular retro gaming shows, the next
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