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It's the Blobbit Push Development Blog Page!

Rather than clog up my main blog page with progress on the game I’ve branched off all dev blog posts to this page! 

You can still access these posts from the main blog menu above and they will also show in the archive.

Posted here are all related posts I’ve written about the game to date.

BlobbitPushDev
Stoo Cambridge

Dragon Bones – One last dance

As mentioned in my previous dev blog, the animation system used in Blobbit Push was created using a piece of software called Dragon Bones. At the time it worked great but over the years it appears to have been neglected by the developers. So much so that there no longer appears to be a download page, which suggests the project is now dead. The old

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BlobbitPushDev
Stoo Cambridge

Blobbit Push a 2024 Update

If you have been following the development of our game Blobbit Push you may of read Mark (Ripley) and myself picked up the reigns to the game again last year. Now you may be asking, why is it taking so long, what the heck have you been doing all this time? Well that’s a good question, and I must say it’s a valid question at

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BlobbitPushDev
Stoo

Origins of the Blobbit logo and meanderings…

A 3rd Blobbit game has been on the cards for quite some time, we didn’t really plan it as part of some grand plan;  we knew when the time was right a game we would make. That time was late 2017, the game we started was Blobbit Push (1.5). Before I write about what the third game I should mention the original game was just

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BlobbitPushDev
Stoo

Blobbit Push the 2nd

It’s been many years since the first Blobbit game came out and as many years again Mark and I have pondered on when we should work on it again. Neither one of us had the time previously  but the planets have aligned correctly somewhere in the Universe and we both agree 2016 is to be the year a new Blobbit game will appear! But where

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BlobbitPushDev
Stoo

What?? HD art for iPad(1.2.3)?? Part 2

Here’s a snippet of the new ‘updated’ Blobbit Push tile set for the Sand Sludge Bog area. Yes I know it looks like the old one, or does it? Hang on why don’t you compare yourself. Marvelous. (fiddles with some files… uploads…that was so quick , I’ve not finished typing this yet). Right then, here’s a shot of the old one below. As you can

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BlobbitPushDev
Stoo

A little test anim to pass the time today

I’ve been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time out from the hair pulling with this being the result. Bit flakey around the edges but not bad methinks! Now I know how to use the ‘node’ editor in Blender the possibilities are quite staggering . A few tweaks here and adjustments there will yield

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BlobbitPushDev
Stoo

Box Droid Concept Prototype 001 Sketch

Late 2006 I started designing the sprites for Blobbit Push  and one of the characters I came up with was a small droid known as a Box Droid which later became a series of droids all based around the same box like design. With the new game in development and the totally separate but loosely linked book on the back burner I wanted to create

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BlobbitPushDev
Stoo

Blobbits’ love Unity!!

Having written the new GDD(Game Design Document for those not in the know) for Blobbit iPush which also includes a few concept sketches and illustrations, the next step is to start some proper development work.  A little bit later than planned but hey, better late than never I say! Ta Da!! After a few seconds of thought and a couple of emails to Mark it

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