
Making Videos for a Kickstarter Campaign
One of the biggest things that can so easily be overlooked when putting together a Kickstarter campaign is having enough content for promotion during and after the campaign. I’ve learned that you
You may of seen some information about the game and read some info in the press, perhaps even seen the demo we presented at Crash Live in November 2024.
With this blog I intend to document my personal journey into designing and developing a game with my partner in crime none other than Mr Tony Warriner.
I’ll admit I’m not the most prolific of blog writers when it comes to my work so this page will be updated as and when something of interest happens with regard the game.
For programming progress about the project I would thoroughly recommend following Tony’s Blog here;

One of the biggest things that can so easily be overlooked when putting together a Kickstarter campaign is having enough content for promotion during and after the campaign. I’ve learned that you

We attended Zzap! Live this year and one of the highlights for us was being interviewed by James Woodcock of Pixel Refresh. It’s always a pleasure talking with James on his podcast

The great thing about producing content in todays world is once you create something that starts to gets people’s attention, you find said thing takes on a life of its own and

We finally launched! Check out the campaign launch party here where for some unknown reason my webcam decided to stop working just as we were about go live! So for the first

Tony and I were honoured to have been asked to be interviewed for The Retro Hour. You can listen to it here. We talk about UrbX Warriors and a bit about how

Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…

Our Campaign page for the game:https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next Back in November 2024 at Crash Live 2024, Tony and I demoed Urbx Warriors in public for the first time. We were both unsure how the

If you’ve been following my journey, you know I’ve been hard at work on a game called UrbX Warriors with my deve partner, Tony Warriner. After much deliberation, we finally settled on the name “Brazen Gameplay” and the challenge of creating a logo began! Inspired by the iconic 90s arcade art, I wanted our logo to reflect our vision while maintaining a fresh look. Join me as I share the creative process behind our logo design, the struggles, and the triumphs that led to the final result. Exciting times ahead as we prepare to launch our Kickstarter campaign!

You’ve probably heard of the Spectrum Next, right? Out of all the new machines to come out based on the “what if” progression of old hardware, the Next has to be one of the best looking I’ve seen and having learned a bit about the hardware, a very plausible, believable progression in the Spectrum line up. I can’t help but think if Sinclair/Amstrad had continued development of this much loved British Icon it would probably have not been too dissimilar to what we see in the Next today.
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