
Part 5 Already – A1000 in colour
Part 5 of my video series following my process with colouring in an Amiga 1000 illustration I previously scribbled for the Colouring Book I worked
Part 5 of my video series following my process with colouring in an Amiga 1000 illustration I previously scribbled for the Colouring Book I worked
I think I’ve finally settled into a process that works for me. As mentioned in my previous blog entry about my journey into my video
It’s that time again, that time when dreams of running a fashion empire start knocking at the door. Yes I’ve
Work on bringing Blobbit Dash to iOS has resumed after what seems (and probably is come to think of it)
I often feel obliged to write something here when there’s nothing to write other than endless meandering dribbles of uninteresting
I’ve been rather busy of late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via
I’ve been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time
Late 2006 I started designing the sprites for Blobbit Push and one of the characters I came up with was
I was just thinking as I look into my Blobbit stars, ‘is there anybody out there?’ Then it dawned on
‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and
I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which
Over the past few days I’ve been using Twitter. I can certainly see the appeal of quick easy straight to
After the rewire and attaching of the lights to the desk, power is now back on and my desk is
Animating what seems like a zillion and one stars is not a desirable way to pass the day so I
Overted a desk disaster. Wire to one of me desk led lights got severed. Works again now. Soldertastic!
Here’s a little something I did a few years back for a mobile phone game where you could select one
Whilst trawling through some old files in my documents folder I came across a directory which contained a couple of
Development of the front end continues with the addition of my Rydek-12 illustration which is sitting inside Blender rather nicely
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