Fusion Magazine – Issue #6

Before I start this little post about what this little post is all about, can I ask if you would check out Fusion Magazine , you’ll understand why in minute. All I’ll say is it’s a rather nifty publication I’ve been honoured to have written for in the past, put together by some really talented […]

Deathtrap Dungeon with Eddie Marsan

The Steam page is up and the game is out (well in Early Access shall we say)! Is it a game though? I guess it is, but it isn’t, it’s a book – right? That may be true but what about if you could have the book read to you in such a way that […]

Molotov Man @ Nintendo Life

Much of my work at Sensible revolves around the Amiga but now and again there’s mention of the games that didn’t make it from Sensi HQ. One of the those titles crashed and burned well before it got going, that game was a Super Nintendo game called “Molotov Man” and it was my first foray […]

A new old interview.

An update to an interview I gave to the excellent Retro Video Gamer website a few years ago with answers to new questions and soem of the things I’ve been upto since. Please check it out along with many of the other excellent interviews and reviews too. Check the image link below… Lovely stuff.. RVG […]

The Dwarves of Glistenveld

I had the pleasure of working with a great bunch of developers in my home county of Essex on this game. A lot of the graphics were already done but they were struggling to get the pixel art look of the dwarves sprites right. My initial job was to create the sprites for the dwarves, […]

Handy Amiga IFF Plugin for GIMP (Windows)

I’ve been a regular user of the rather excellent art package GIMP for quite some years and have found it to be a fantastic tool for manipulating digital art, touching up scanned sketches or laying out pixel art for use in a video game project; it’s never let me down. If I have ever needed […]

Hermes Turtle Voyage

I found myself going all Findy Nemo for this one! The Turtle was animated in Dragon Bones and is much smoother, the above animation is a GIF with a lower frame rate.

OCR from a screen grab? Why would you want that? Ahh….Ok.

As development on Blobbit Push draws to an end there’s a list of things that need fixing, sorting and tweaking before the game can be published. One of ‘these things’ is to compile a list of all the animations we’re using for the front end UI. Stuff like level select, pause menu, you get the […]

Origins of the Blobbit logo and meanderings…

A 3rd Blobbit game has been on the cards for quite some time, we didn’t really plan it as part of some grand plan;  we knew when the time was right a game we would make. That time was late 2017, the game we started was Blobbit Push (1.5). Before I write about what the […]

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