I had the pleasure of speaking in depth about my career in the games industry with the awesome Dean from the Mean Machine Dean Podcast recorded recently with my lockdown hair and wannabe Gandalf (feeling) beard! Oh and my trusty ZZap! 64 mug courtesy of my ol’mate at Fusion RetroBook Chris Wilkins.
Before I start this post I’d like to send out a big thanks to Quang from Asobitech for putting Danny (BBC Level 23) in touch with me without whom I would not have been a guest on the show – thanks man I appreciate it! (Quang is awesome by the way check out Mao Mao […]
I was honoured when Chris (Wilkins) invited me to join my old Sensible mate Jon Hare to give a talk about all things Sensible Software at the recent Retro Revival 2019 event in Walsall, UK. The thing is I’ve never actually been to a retro gaming event before so I had no idea what it […]
What a crazy situation to be in, you’re about to make a cup of tea then all of a sudden you find yourself sitting down having a Retro Tea Break whilst being interviewed about your life and your work – I say interviewed, talking with Neil is more like sitting down with a mate and […]
Before I start this little post about what this little post is all about, can I ask if you would check out Fusion Magazine , you’ll understand why in minute. All I’ll say is it’s a rather nifty publication I’ve been honoured to have written for in the past, put together by some really talented […]
Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”. Of course I simple had to try it out even if I couldn’t remember how the thing actually worked! Well it was a great idea at the time but I just couldn’t remember what keys […]
I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times I’ve drawn football player sprites over the […]
Meet Molly, nickname for the main character from the unreleased unfinished and unsigned game called Molotov Man developer to work on the Super Nintendo.
Funny how things turn out isn’t it? July 2012 edition, Sensi SNES Article Take Sensible Soccer on the Super Nintendo for example,(SNES for those not in the know or have forgotten).Unlike the version we ported to the Sega Mega-drive, Nintendo’s 16bit wonder involved a bit more work than the relatively easy port to the Sega […]
There’s a secret that I’m surprised hasn’t surfaced by now? It’s not something to change societal structure, nor create widespread panic on a global scale. No, this secret is about a game I worked on during my Sensible Software days,