Updates are coming… (soon’ish after some sangria and Ron Trinidad)

I often feel obliged to write something here when there’s nothing to write other than endless meandering dribbles of uninteresting facts about this and that. Today however I decided I would write something, so here’s some text… oh hang on a mo…. I’ve already finished….Oops… Here’s a pointless sketch about arrows.. The wit that follows […]
What?? HD art for iPad?? Oh…..Erm… right then..

I’ve been rather busy of late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of new 2D & 3D art, not bad! One thing I didn’t really want to do just yet is take on the seemingly mammoth task of up-scaling […]
A little test anim to pass the time today

I’ve been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time out from the hair pulling with this being the result. Bit flakey around the edges but not bad methinks! Now I know how to use the ‘node’ editor in Blender the possibilities are quite staggering […]
Box Droid Concept Prototype 001 Sketch

Late 2006 I started designing the sprites for Blobbit Push and one of the characters I came up with was a small droid known as a Box Droid which later became a series of droids all based around the same box like design. With the new game in development and the totally separate but loosely […]
Is there anybody out there?

I was just thinking as I look into my Blobbit stars, ‘is there anybody out there?’ Then it dawned on me, what I need is some space junk and some stuff to plonk in the background. Background – check Twinkle stars – check Big Moon – check Stuff – Yes That’s that then. Do I […]
Ahh so that’s what the ‘d’ means!

‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da! Same applies to scale too. Stars are now converted to use Drot D?? where applicable!
3D is now my best buddy, (this week anyway!)

I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which you could say is all fine and dandy. Ahhh but the real smile factor comes from looking back over the past few days and seeing how this thing is starting to shape up, how it […]
Titter ye not for I been mostly usingTwitter !

Over the past few days I’ve been using Twitter. I can certainly see the appeal of quick easy straight to the point updates of information. I registered ages ago but never really got into it, until now! As you can see if you glance over the to the right of this blog I’ve added me […]
Tron desk v1.1

After the rewire and attaching of the lights to the desk, power is now back on and my desk is no longer at the mercy of the Master Control Program! When I can source the parts my next trick is to turn the desk into a giant light box to aid my illustration work. It […]
Animation Time Offset is my friend!

Animating what seems like a zillion and one stars is not a desirable way to pass the day so I was so pleased to discover the magic animation time offset setting in Blender. After animating one star I can now link to it from a duplicate, change the offset of the new one and wayhey […]