As Blair is in the news….

Here’s a little something I did with Mark Ripley a few years back for a mobile phone game where you could select one of three well known people and smack them virtually with various objects until they were a bit worse for wear, stress toy style!

An old Footy gif

Whilst trawling through some old files in my documents folder I came across a directory which contained a couple of old animated GIF’s created for past projects. Sadly both projects never saw the light of day but it’s always nice to see work files one more time before they get filed away for another couple […]

Blendertastic knicker elastic!

Development of the front end continues with the addition of my Rydek-12 illustration which is sitting inside Blender rather nicely now. Next step is to get the stars all key framed up and jiggling about doing  their thing. Just discovered a cool Blender material button located in the Material panel called ‘Shadeless‘ which is great […]

Blobbit sprite conversion

Rather than just do a  quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them. When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad […]

Blobbits’ love Unity!!

Having written the new GDD(Game Design Document for those not in the know) for Blobbit iPush which also includes a few concept sketches and illustrations, the next step is to start some proper development work.  A little bit later than planned but hey, better late than never I say! Ta Da!! After a few seconds […]

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