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Development of the front end continues with the addition of my Rydek-12 illustration which is sitting inside Blender rather nicely now.

Next step is to get the stars all key framed up and jiggling about doing  their thing.

Just discovered a cool Blender material button located in the Material panel called ‘Shadeless‘ which is great for profiling stuff on the quick without having to worry about setting up lights. It saves valuable time trying to get the render to look the same as your 2D mock up. Sorted!!!!

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