Not one to alarm but…
I’ve been wrestling with Blender in an attempt to make a 3D version of a Vernimb Sentry this week. So far it is starting to look less like a deformed plum and more like a video game character. Once he is done I can then proceed with the exciting bit , the animation!! Oh and […]
Texturing phase 1 – 90% complete
Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂 Did I say that I really really like using Blender
Oh joy of Joy Division…Texture Paint is jolly good.
I have discovered that the ‘Texture Paint‘ mode of Blender 2.5 is indeed rather awesome!! I’ve been playing with seams and one of the most frustrating things I’ve experienced is shading up a nice texture only to find that one of the seams doesn’t quite look right. But all is not lost, oh no!! You […]
Seams… but no Mrs Slocombe..
As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or […]
Ahh so that’s what the ‘d’ means!
‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da! Same applies to scale too. Stars are now converted to use Drot D?? where applicable!
3D is now my best buddy, (this week anyway!)
      I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which you could say is all fine and dandy. Ahhh but the real smile factor comes from looking back over the past few days and seeing how this thing is starting to shape up, how it […]
Animation Time Offset is my friend!
Animating what seems like a zillion and one stars is not a desirable way to pass the day so I was so pleased to discover the magic animation time offset setting in Blender. After animating one star I can now link to it from a duplicate, change the offset of the new one and wayhey […]
Blendertastic knicker elastic!
Development of the front end continues with the addition of my Rydek-12 illustration which is sitting inside Blender rather nicely now. Next step is to get the stars all key framed up and jiggling about doing their thing. Just discovered a cool Blender material button located in the Material panel called ‘Shadeless‘ which is great […]