Vernimb reveals bum Shocker!

There I was doodling away recently on the back projection of a Vernimb when it dawned on me that I in order to preserve the correct detail I would have to draw a Vernimb bum! Bit saggy but it’s not real so none of that cosmetic meddling required here thank you.. That’s all for now, […]

Cannon Fodder disk box…

During a recent clear out and tidy up..hang about that reminds me does anyone remember that show that used to be on in the UK many moons ago called Stoppit & Tidy Up?? Narrated by Terry, oops Sir Terry Wogan? No?… oh OK…as I was saying I was in my garage doing some “conversion” work… […]

What?? HD art for iPad?? Oh…..Erm… right then..

I’ve been rather busy of  late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of  new 2D & 3D art, not bad! One thing I didn’t really want to do just yet is take on the seemingly mammoth task of up-scaling […]

Box Droid Concept Prototype 001 Sketch

Late 2006 I started designing the sprites for Blobbit Push  and one of the characters I came up with was a small droid known as a Box Droid which later became a series of droids all based around the same box like design. With the new game in development and the totally separate but loosely […]

An old Footy gif

Whilst trawling through some old files in my documents folder I came across a directory which contained a couple of old animated GIF’s created for past projects. Sadly both projects never saw the light of day but it’s always nice to see work files one more time before they get filed away for another couple […]

Blobbit sprite conversion

Rather than just do a  quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them. When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad […]

Blobbits’ love Unity!!

Having written the new GDD(Game Design Document for those not in the know) for Blobbit iPush which also includes a few concept sketches and illustrations, the next step is to start some proper development work.  A little bit later than planned but hey, better late than never I say! Ta Da!! After a few seconds […]

Interchange

Here’s a little budget puzzle game I worked on not long before I got the gig with Sensible Software. It was developed for the Atari ST with an Amiga version being developed almost simultaneously from the ported code and assets. The art list for this one was quite concise requiring a simple title screen with […]

The Executioner

I’ve been asked a few times over the years if there’s a project I’ve worked on that’s a personal favourite. Of course Cannon Fodder has to be up there, but there’s a game I worked on well before I joined Sensible Software that I put so much effort in to, even today when I look […]

Web of Terror

Here’s a game I had very litle to do with. Why include then Stoo? Well, you see I was asked by the publisher if I could work some magic on the graphics as the artwork used in the game was a bit naff. They wanted a new player sprite and a totally new HUD created […]

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