The Colouring Book of Retro Computers

Exciting news! I shall keep this brief, I’ve teamed up with Neil over at RMC The Cave to create a very cool colouring book of retro computers (and maybe the odd bit of associated tech too).I’m over the moon and greatly honoured to be tasked with creating all 30 (maybe more) illustrations for this book […]

20% OFF CODE “FOOTY20”

Over at my shop I’ve uploaded the front and backend stuff to enable me to sell customised Footy Canvas prints at long last! To celebrate this fact I’ve also added a discount voucher code which runs until the end of 31st may 2021! Enter this code at checkout to receive 20% off everything, including Pixel […]

The Design Droid – Coupons

I was doing some updates to www.thedesigndroid.co.uk over the weekend and I found the coupons section after a quick read up on how they work. Well , what can I say, how utterly brilliant! Once I’d worked out how to bring in a few graphical assets I then went about adding them all together to […]

Finally, My Shop Lives!

www.thedesigndroid.co.uk Well well well, it appears after what seems like an age and a lot of replies to my wife that “It won’t be long now, almost done” my new shop is finished and is online. Yay!

Making Videos for a Kickstarter Campaign

One of the biggest things that can so easily be overlooked when putting together a Kickstarter campaign is having enough content for promotion during and after the campaign. I’ve learned that you can never have enough done in advance before hitting that go live button on launch day. When we started putting together the campaign […]

Pixel Refresh Interview at Zzap! Live 2025

We attended Zzap! Live this year and one of the highlights for us was being interviewed by James Woodcock of Pixel Refresh. It’s always a pleasure talking with James on his podcast so when he asked us if we would mind doing an impromptu interview we both agree without hesitation. The hardest part was finding […]

This Week in Retro Mention

The great thing about producing content in todays world is once you create something that starts to gets people’s attention, you find said thing takes on a life of its own and starts to flower within the limelight of each and every interaction it receives. What do I mean by that? Well we’re making a […]

UrbX Warriors Launch Party

We finally launched! Check out the campaign launch party here where for some unknown reason my webcam decided to stop working just as we were about go live! So for the first two minutes I’m nowhere to be seen! Behind the black screen I was frantically unplugging and plugging in USB devices to try and […]

The Retro Hour (Interview)

Tony and I were honoured to have been asked to be interviewed for The Retro Hour. You can listen to it here. We talk about UrbX Warriors and a bit about how we came to join forces and began making a game for the Spectum Next. A big thank you to Dan and Ravi for […]

Urbx Warriors – Part 2: New beginnings

Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…

1987 wasn’t that long ago… was it?

Back in 1987 I was fully immersed in learning as much as I could about game development on my dream machine, the Commodore 64. As a teenage boy the C64 was to me the most desirable piece of tech in the whole wide world. While I had a Vic20 at school, a couple of my […]

Urbx Warriors – Pre Launch Video

Our Campaign page for the game:https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next Back in November 2024 at Crash Live 2024, Tony and I demoed Urbx Warriors in public for the first time. We were both unsure how the game would go down, would anyone actually want to play it and if they did would the feedback be positive? Thankfully our uncertainty […]

Atari 7800 – Online!

I was browsing a few Atari sites recently casually reading about the old hardware – yes, even after all these years I still get a geeky buzz from digesting the old hardware specs. I think it stems from those 80s days when reading about what was under the bonet of new hardware was just as […]

A Logo I did draw

If you’ve been following my journey, you know I’ve been hard at work on a game called UrbX Warriors with my deve partner, Tony Warriner. After much deliberation, we finally settled on the name “Brazen Gameplay” and the challenge of creating a logo began! Inspired by the iconic 90s arcade art, I wanted our logo to reflect our vision while maintaining a fresh look. Join me as I share the creative process behind our logo design, the struggles, and the triumphs that led to the final result. Exciting times ahead as we prepare to launch our Kickstarter campaign!

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