Summer 2014, I worked on a pretty damn fine slots game for iOS, sadly no longer available; here’s a few shots from it.I provided all the artwork and animations for these games with the majority of the art created in Inkscape with a few of the bitmap edits done in Gimp and effects for speed added in Photoshop.
The pixel art players were taken from my football sprites series which were created for various print and marketing pursuits, drawn using ProMotion by Cosmigo.
For about a year around 2013/2014 I provided all the bundle artwork for the guys at Indie Royale. Most of my work was to create the theme art for each bundle, usually based on the titles.
For the most part I used Inkscape to create these pieces, mostly drawn digitally in rough using MyPaint, occasionally in pencil or pen and scanned in. The biggest challenge was timing, often I would be asked to create the art at the last minute with a deadline no more than 12 to 24 hours away!
Here’s a slideshow covering most of these pieces.
Christmas 2011, the holiday season was about to begin.. I was just about to begin the slow down for the holidays, you know the usual sort of thing, mulled wine, ginger wine, mince pies, backing up my files, fixing things, you get the idea. So mid-bite through a mince pie I’m offered a small project to work on, only catch is it needs to be started pretty soon. Something about needing to be done quick. Hmmm.. Tell me more I say..
So first question is, ‘what’s this all about then?’ Turns out the game is a physics based scrolling rollem’about skillfest featuring a little bird that.