A little test anim to pass the time today

I’ve been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time out from the hair pulling with this being the result. Bit flakey around the edges but not bad methinks! Now I know how to use the ‘node’ editor in Blender the possibilities are quite staggering […]
Blobbit sprite conversion

Rather than just do a quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them. When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad […]
Blobbits’ love Unity!!

Having written the new GDD(Game Design Document for those not in the know) for Blobbit iPush which also includes a few concept sketches and illustrations, the next step is to start some proper development work. A little bit later than planned but hey, better late than never I say! Ta Da!! After a few seconds […]
Inbetweeny screeny

I wish this thing had an image rotate option… Bahh Save
Frontend menu scribbles

Updating me designs for the iphone version of Blobbit Push. 🙂