Tag Archives: blobbit push

A little test anim to pass the time today

Posted: April 1, 2010 at 2:47 pm
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I’ve been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time out from the hair pulling with this being the result.

Bit flakey around the edges but not bad methinks! Now I know how to use the ‘node’ editor in Blender the possibilities are quite staggering . A few tweaks here and adjustments there will yield some quite nice results I reckon.

The more I use Blender the more I love it!!


Blobbit sprite conversion

Posted: January 27, 2010 at 5:14 pm
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Rather than just do a  quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them.

When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad but the iPhone has nice transparency effects we can use, so why not use them?

Here’s a Binscee Droid before, during and after a little bit of subtle editing…

I’ve highlighted the transparent liquid bit.
Cut out the area that needs to be transparent and set it at 80% so it’s still mostly green.
Next I paste this back into the original frame and the sprite frame is now complete.Ta Da!

Taking this image into an editor you will see that the liquid is indeed transparent which should look quite nice when it’s in situ.

Here’s the original animated 8bit version…

 


Blobbits’ love Unity!!

Posted: January 26, 2010 at 4:44 pm
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Having written the new GDD(Game Design Document for those not in the know) for Blobbit iPush which also includes a few concept sketches and illustrations, the next step is to start some proper development work.  A little bit later than planned but hey, better late than never I say! Ta Da!!

After a few seconds of thought and a couple of emails to Mark it become clear that Flash wasn’t really the way to go and Unity the rather most spiffingly excellent indie developer friendly 3D engine and game dev system would do the trick rather better.

Enter Unity

It’s been a few days now since I began my tinkering about with the editor and generally got my head around the Unity interface which is really rather straightforward once you get past the initial bewilderment associated with something new and alien. Well it is to me anyway…So far so good.

I’ve spent most of today and some of what was left over from last night converting the Blobbit Push sprite set over to Unity. After a false start and a dodgy mouse button which has incidently got worse, I can say that even the added bit of alpha blending is making an appearance on the enhanced set of sprites. 

Look it’s the death anim… The sprites may be smaller than the original set but I’ve managed to retain the detail and given them a bit of extra smooochie smooth stuff for their outing on the iPhone. Lubberly!!

-Stoo-


Inbetweeny screeny

Posted: September 24, 2009 at 4:50 pm
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I wish this thing had an image rotate option… Bahh

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Frontend menu scribbles

Posted: September 24, 2009 at 3:56 pm
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Updating me designs for the iphone version of Blobbit Push. 🙂


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