Dragon Bones – One last dance
As mentioned in my previous dev blog, the animation system used in Blobbit Push was created using a piece of software called Dragon Bones. At the time it worked great but over the years it appears to have been neglected by the developers. So much so that there no longer appears to be a download […]
Blobbit Push a 2024 Update
If you have been following the development of our game Blobbit Push you may of read Mark (Ripley) and myself picked up the reigns to the game again last year. Now you may be asking, why is it taking so long, what the heck have you been doing all this time? Well that’s a good […]
OCR from a screen grab? Why would you want that? Ahh….Ok.
As development on Blobbit Push draws to an end there’s a list of things that need fixing, sorting and tweaking before the game can be published. One of ‘these things’ is to compile a list of all the animations we’re using for the front end UI. Stuff like level select, pause menu, you get the […]
What?? HD art for iPad(1.2.3)?? Part 2
Here’s a snippet of the new ‘updated’ Blobbit Push tile set for the Sand Sludge Bog area. Yes I know it looks like the old one, or does it? Hang on why don’t you compare yourself. Marvelous. (fiddles with some files… uploads…that was so quick , I’ve not finished typing this yet). Right then, here’s […]
Vernimb reveals bum Shocker!
There I was doodling away recently on the back projection of a Vernimb when it dawned on me that I in order to preserve the correct detail I would have to draw a Vernimb bum! Bit saggy but it’s not real so none of that cosmetic meddling required here thank you.. That’s all for now, […]
Not one to alarm but…
I’ve been wrestling with Blender in an attempt to make a 3D version of a Vernimb Sentry this week. So far it is starting to look less like a deformed plum and more like a video game character. Once he is done I can then proceed with the exciting bit , the animation!! Oh and […]
Texturing phase 1 – 90% complete
Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂 Did I say that I really really like using Blender
Seams… but no Mrs Slocombe..
As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or […]
Blobbit T-Shirts are now on sale!!!
It’s that time again, that time when dreams of running a fashion empire start knocking at the door. Yes I’ve uploaded a couple of Blobbit related designs to my shop (Cool Blobbit Shirts) I’ll upload some pics as soon as I get a moment spare… Â Â Â >>>Cool Blobbit Shirts<<< Â
What?? HD art for iPad?? Oh…..Erm… right then..
I’ve been rather busy of late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of new 2D & 3D art, not bad! One thing I didn’t really want to do just yet is take on the seemingly mammoth task of up-scaling […]