Bit slack of late…

Greetings programs! When I converted my old blog and website over to WordPress many years ago it was with the intention to post stuff about my work and various titbits of info around it. But one thing I didn’t factor in was time. UrbX Warriors is taking a huge chunk of my time of late which is good, but means with everything else I’ve just not had the time to post anything decent to my blog.
A Chat with Sean McClure

It’s nice when ones work is recognised as it validates in some way the effort put in to create something you feel happy and confident to release to the world. One thing that always hits home is when someone from the industry praises my work, in this case Sean McClure who like many artists has worked on many of the games you have probably played over the years.
SWAG Workbench 2025 Event
What a great event this was. We came away with recapped Amigas too! May come in handy for testing UrbX Warriors Amiga next year. 😉 Here’s some lovely footage captured by the equally lovely Yawning Angel of the event whom I had a lovely chat at the event. Always good to catch up at these […]
Making Videos for a Kickstarter Campaign

One of the biggest things that can so easily be overlooked when putting together a Kickstarter campaign is having enough content for promotion during and after the campaign. I’ve learned that you can never have enough done in advance before hitting that go live button on launch day. When we started putting together the campaign […]
Pixel Refresh Interview at Zzap! Live 2025

We attended Zzap! Live this year and one of the highlights for us was being interviewed by James Woodcock of Pixel Refresh. It’s always a pleasure talking with James on his podcast so when he asked us if we would mind doing an impromptu interview we both agree without hesitation. The hardest part was finding […]
This Week in Retro Mention

The great thing about producing content in todays world is once you create something that starts to gets people’s attention, you find said thing takes on a life of its own and starts to flower within the limelight of each and every interaction it receives. What do I mean by that? Well we’re making a […]
UrbX Warriors Launch Party

We finally launched! Check out the campaign launch party here where for some unknown reason my webcam decided to stop working just as we were about go live! So for the first two minutes I’m nowhere to be seen! Behind the black screen I was frantically unplugging and plugging in USB devices to try and […]
The Retro Hour (Interview)

Tony and I were honoured to have been asked to be interviewed for The Retro Hour. You can listen to it here. We talk about UrbX Warriors and a bit about how we came to join forces and began making a game for the Spectum Next. A big thank you to Dan and Ravi for […]
Urbx Warriors – Part 2: New beginnings

Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…
Urbx Warriors – Pre Launch Video

Our Campaign page for the game:https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next Back in November 2024 at Crash Live 2024, Tony and I demoed Urbx Warriors in public for the first time. We were both unsure how the game would go down, would anyone actually want to play it and if they did would the feedback be positive? Thankfully our uncertainty […]