Making Videos for a Kickstarter Campaign

One of the biggest things that can so easily be overlooked when putting together a Kickstarter campaign is having enough content for promotion during and after the campaign. I’ve learned that you can never have enough done in advance before hitting that go live button on launch day. When we started putting together the campaign […]
Pixel Refresh Interview at Zzap! Live 2025

We attended Zzap! Live this year and one of the highlights for us was being interviewed by James Woodcock of Pixel Refresh. It’s always a pleasure talking with James on his podcast so when he asked us if we would mind doing an impromptu interview we both agree without hesitation. The hardest part was finding […]
This Week in Retro Mention

The great thing about producing content in todays world is once you create something that starts to gets people’s attention, you find said thing takes on a life of its own and starts to flower within the limelight of each and every interaction it receives. What do I mean by that? Well we’re making a […]
UrbX Warriors Launch Party

We finally launched! Check out the campaign launch party here where for some unknown reason my webcam decided to stop working just as we were about go live! So for the first two minutes I’m nowhere to be seen! Behind the black screen I was frantically unplugging and plugging in USB devices to try and […]
The Retro Hour (Interview)

Tony and I were honoured to have been asked to be interviewed for The Retro Hour. You can listen to it here. We talk about UrbX Warriors and a bit about how we came to join forces and began making a game for the Spectum Next. A big thank you to Dan and Ravi for […]
Urbx Warriors – Part 2: New beginnings

Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…
Urbx Warriors – Pre Launch Video

Our Campaign page for the game:https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next Back in November 2024 at Crash Live 2024, Tony and I demoed Urbx Warriors in public for the first time. We were both unsure how the game would go down, would anyone actually want to play it and if they did would the feedback be positive? Thankfully our uncertainty […]
A Logo I did draw

If you’ve been following my journey, you know I’ve been hard at work on a game called UrbX Warriors with my deve partner, Tony Warriner. After much deliberation, we finally settled on the name “Brazen Gameplay” and the challenge of creating a logo began! Inspired by the iconic 90s arcade art, I wanted our logo to reflect our vision while maintaining a fresh look. Join me as I share the creative process behind our logo design, the struggles, and the triumphs that led to the final result. Exciting times ahead as we prepare to launch our Kickstarter campaign!
UrbX Warriors – Part 1: Colour Graphics!

You’ve probably heard of the Spectrum Next, right? Out of all the new machines to come out based on the “what if” progression of old hardware, the Next has to be one of the best looking I’ve seen and having learned a bit about the hardware, a very plausible, believable progression in the Spectrum line up. I can’t help but think if Sinclair/Amstrad had continued development of this much loved British Icon it would probably have not been too dissimilar to what we see in the Next today.
Norwich Amiga Group Meet

I was in Norwich this Saturday just gone visiting my son who is at Uni there, you know the usual thing, taking him shopping (paying for it too – Bank of Dad) and as it happens my visit coincided with the monthly meet of the Norwich Amiga Group, which I’d kindly been invited to by […]