Displaying Posts From January 31, 2025

A Logo I did draw

If you’ve been following my journey, you know I’ve been hard at work on a game called UrbX Warriors with my deve partner, Tony Warriner. After much deliberation, we finally settled on the name “Brazen Gameplay” and the challenge of creating a logo began! Inspired by the iconic 90s arcade art, I wanted our logo to reflect our vision while maintaining a fresh look. Join me as I share the creative process behind our logo design, the struggles, and the triumphs that led to the final result. Exciting times ahead as we prepare to launch our Kickstarter campaign!

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Bit slack of late…

Greetings programs! When I converted my old blog and website over to WordPress many years ago it was with the intention to post stuff about my work and various titbits of info around it. But one thing I didn’t factor in was time. UrbX Warriors is taking a huge chunk of my time of late which is good, but means with everything else I’ve just not had the time to post anything decent to my blog.

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A Chat with Sean McClure

It’s nice when ones work is recognised as it validates in some way the effort put in to create something you feel happy and confident to release to the world. One thing that always hits home is when someone from the industry praises my work, in this case Sean McClure who like many artists has worked on many of the games you have probably played over the years.

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