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I waffled on with The Waffling Taylors! (podcast)

October 2019, I’m at EGX helping Matt and Mark (Branching Narrative) man their stand for their debut title “Death Trap Dungeon the Interactive Video Adventure”. Now if you follow me on Twitter you’ll know I’ve been working on this game over the past few months. One of the great things about being at one of […]

Retro Island Diskettes Q&A

I’ve been a regular viewer of the Retro Man Cave and the equally excellent The Back Office Show on Youtube for quite some time, so when the chief cave dweller Neil asked me if I would be interested in appearing on the Retro Island Diskettes podcast I immediately replied with a resounding YES! After I’d […]

The Sensible Talk @ Revival 2019

I was honoured when Chris (Wilkins) invited me to join my old Sensible mate Jon Hare to give a talk about all things Sensible Software at the recent Retro Revival 2019 event in Walsall, UK. The thing is I’ve never actually been to a retro gaming event before so I had no idea what it […]

Retro Tea Break Interview

What a crazy situation to be in, you’re about to make a cup of tea then all of a sudden you find yourself sitting down having a Retro Tea Break whilst being interviewed about your life and your work – I say interviewed, talking with Neil is more like sitting down with a mate and […]

Fusion Magazine – Issue #6

Before I start this little post about what this little post is all about, can I ask if you would check out Fusion Magazine , you’ll understand why in minute. All I’ll say is it’s a rather nifty publication I’ve been honoured to have written for in the past, put together by some really talented […]

A new old interview.

An update to an interview I gave to the excellent Retro Video Gamer website a few years ago with answers to new questions and soem of the things I’ve been upto since. Please check it out along with many of the other excellent interviews and reviews too. Check the image link below… Lovely stuff.. RVG […]

Handy Amiga IFF Plugin for GIMP (Windows)

I’ve been a regular user of the rather excellent art package GIMP for quite some years and have found it to be a fantastic tool for manipulating digital art, touching up scanned sketches or laying out pixel art for use in a video game project; it’s never let me down. If I have ever needed […]

OCR from a screen grab? Why would you want that? Ahh….Ok.

As development on Blobbit Push draws to an end there’s a list of things that need fixing, sorting and tweaking before the game can be published. One of ‘these things’ is to compile a list of all the animations we’re using for the front end UI. Stuff like level select, pause menu, you get the […]

Origins of the Blobbit logo and meanderings…

A 3rd Blobbit game has been on the cards for quite some time, we didn’t really plan it as part of some grand plan;  we knew when the time was right a game we would make. That time was late 2017, the game we started was Blobbit Push (1.5). Before I write about what the […]

Revisting the Sensible Golf Editor Part 2

Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”.  Of course I simple had to try it out even if I couldn’t remember how the thing actually worked! Well it was a great idea at the time but I just couldn’t remember what keys […]

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