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Deathtrap Dungeon

PC

What a departure from the norm it was working on this project with Branching Narrative. One of the first tasks I ticked off my list was to create a logo as it was important to get some marketing art out there and what better way than with the games logo.

Next up was how to implement the UI and how to visualise the look and feel .

I used inkscape to create the art assets which were separated into smaller images which I then compiled in the animation software Dragon Bones.

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