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Urbx Warriors – Part 2: New beginnings

Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…

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1987 wasn’t that long ago… was it?

Back in 1987 I was fully immersed in learning as much as I could about game development on my dream machine, the Commodore 64. As a teenage boy the C64 was to me the most desirable piece of tech in the whole wide world. While I had a Vic20 at school, a couple of my friends had 64s and I so wanted one but I never actually got one, well sort of. Alongside my Vic I was given one Christmas from my parents a C128 and like many a 128 this one would spend most of its life in 64

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