
Vernimb reveals bum Shocker!
There I was doodling away recently on the back projection of a Vernimb when it dawned on me that I

There I was doodling away recently on the back projection of a Vernimb when it dawned on me that I

During a recent clear out and tidy up..hang about that reminds me does anyone remember that show that used to

So there I was last Friday having a cuppa tea when out of the blue at zero hour I

I’ve been wrestling with Blender in an attempt to make a 3D version of a Vernimb Sentry this week. So

Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should

Here we have two sketches… But not just any old sketches oh no oh no oh no… These are sketches

I have discovered that the ‘Texture Paint‘ mode of Blender 2.5 is indeed rather awesome!! I’ve been playing with seams

Developing a video game is a long and often very arduous task sometimes, add in to the mix social media, blog posting, and if you have crowdfunded your project, writing updates to the backers, weeks can often fly by before you know it. One of the hardest things is not showing too much but yet still showing enough to indicate the progress of the project. So we thought we would do a video update as it’s probably easier to show some of the stuff than just write about it with screenshots.It was a lot of fun and we plan to

Greetings programs! When I converted my old blog and website over to WordPress many years ago it was with the intention to post stuff about my work and various titbits of info around it. But one thing I didn’t factor in was time. UrbX Warriors is taking a huge chunk of my time of late which is good, but means with everything else I’ve just not had the time to post anything decent to my blog.
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