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Displaying Posts From April 13, 2010

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Wormhole Dungeon Rockin’ Tiles

If you’ve read my previous post from early March you would have seen I’ve been working with Tony Warriner on his rather lovely game project, Wormhole Dungeon. My job; add some tiles and make the game level graphics look good. After finishing the initial batch of graphics a month or so back Tony messaged me for some more, this time an expansion set on the background rock tiles I’d previously created. (Wormhole Dungeon Post / March 4th) The rock tiles were originally created to sit in the background and were nothing more than filler, but hang on, wouldn’t it make

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Dragon Bones – One last dance

As mentioned in my previous dev blog, the animation system used in Blobbit Push was created using a piece of software called Dragon Bones. At the time it worked great but over the years it appears to have been neglected by the developers. So much so that there no longer appears to be a download page, which suggests the project is now dead. The old site has been re-uploaded to github.io, with various pages not working. If a lot of the animations had not been done I think I would have just switched to something like Spine or even Blender

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