What? No… Surely not.. Oh yess indeedy deedy dee…

Work on bringing Blobbit Dash to iOS has resumed after what seems (and probably is come to think of it) an absolute chasm of time. So without wasting any further cycles typing endless letters into something half eligible I’m outta here to get this bleedin’ game sorted with me ol’ mucker Mr.Ripley. First job to […]
What?? HD art for iPad?? Oh…..Erm… right then..

I’ve been rather busy of late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of new 2D & 3D art, not bad! One thing I didn’t really want to do just yet is take on the seemingly mammoth task of up-scaling […]
A little test anim to pass the time today

I’ve been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time out from the hair pulling with this being the result. Bit flakey around the edges but not bad methinks! Now I know how to use the ‘node’ editor in Blender the possibilities are quite staggering […]
Ahh so that’s what the ‘d’ means!

‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da! Same applies to scale too. Stars are now converted to use Drot D?? where applicable!
3D is now my best buddy, (this week anyway!)

I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which you could say is all fine and dandy. Ahhh but the real smile factor comes from looking back over the past few days and seeing how this thing is starting to shape up, how it […]
As Blair is in the news….

Here’s a little something I did with Mark Ripley a few years back for a mobile phone game where you could select one of three well known people and smack them virtually with various objects until they were a bit worse for wear, stress toy style!
Blobbit sprite conversion

Rather than just do a quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them. When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad […]
Blobbits’ love Unity!!

Having written the new GDD(Game Design Document for those not in the know) for Blobbit iPush which also includes a few concept sketches and illustrations, the next step is to start some proper development work. A little bit later than planned but hey, better late than never I say! Ta Da!! After a few seconds […]