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1995 – some pixel texture art I did for Joe Blow

Here’s some old pixel art I made in 1995. Only thing I’ve added to it is a scanline filter (after x2 scale) original image was 320 x 256 , drawn 1 pixel at a time. I’m such a sucker for hand drawn anti-aliasing!

ET is here and taking our cows!

One of my recent projects was to design the artwork for a pinball game. The first table had the theme of Aliens and UFO’s. So not wasting any time I came up with these little chaps who fly about the Nevada desert looking for things to abduct with their dazzling tractor beam of light. OK […]

Sega World Championship Soccer II (Secret revealed)

There’s a secret that I’m surprised hasn’t surfaced by now? It’s not something to change societal structure, nor create widespread panic on a global scale. No, this secret is about a game I worked on during my Sensible Software days,

Little Bird (iOS)

I originally wrote a blog post about this game but at the time of writing I had not set up a portfolio page so held off posting the final artwork created for this game. < Original Blog Post <

Revisiting 1995: The Sensible Golf level editor

It’s screen shot time again folks! I’ve taken it upon myself to provide a few screen shots for the GamesTM article that’s currently being written. ‘Yeah no probs’ I said thinking I’d load up the old Amiga emulator, take a few screen shots and be out in time for the virtual pub to open.. Nope! […]

Cannon Fodder disk box…

During a recent clear out and tidy up..hang about that reminds me does anyone remember that show that used to be on in the UK many moons ago called Stoppit & Tidy Up?? Narrated by Terry, oops Sir Terry Wogan? No?… oh OK…as I was saying I was in my garage doing some “conversion” work… […]

Texturing phase 1 – 90% complete

Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂 Did I say that I really really like using Blender

Seams… but no Mrs Slocombe..

As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or […]

What? No… Surely not.. Oh yess indeedy deedy dee…

Work on bringing Blobbit Dash to iOS has resumed after what seems (and probably is come to think of it) an absolute chasm of time. So without wasting any further cycles typing endless letters into something half eligible I’m outta here to get this bleedin’ game sorted with me ol’ mucker Mr.Ripley. First job to […]

What?? HD art for iPad?? Oh…..Erm… right then..

I’ve been rather busy of  late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of  new 2D & 3D art, not bad! One thing I didn’t really want to do just yet is take on the seemingly mammoth task of up-scaling […]

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