I like pixel pushing, I like pencils, I like my Wacom tablet, I like water colour paints, I like…. I like…
I realised the other day that I’ve spent most of my professional life drawing digitally. When I say digitally I refer to the creation of graphics (mostly for games) on a computer screen using a graphics program without a pencil or sheet of paper in sight!
As a child (still a child some in the know would say) I used to enjoy drawing and painting, what child doesn’t? I sketched, painted and even managed to fail my art ‘O’ level for taking too long in the exam(ever the perfectionist). Then I discovered video games and thus my digital artistic journey began and my artistic endeavours switched from the analogue world to the digital. Commodore 64 sprites and character sets in glorious chunky fat pixels became my new canvas!
Here we have two sketches… But not just any old sketches oh no oh no oh no… These are sketches of something that is in my book (yes that book!). These are sketches of a Blobbit repaired ‘Matter No Splatter’ transportation device. Usually these devices appear unbroken but sadly this one wasn’t so lucky. But all is not lost as our hero Blarold Blobbit has made good using some wood, a couple of metal shoes and a rivet gun.Wowsers! Will it work? Hmmm that’s a good question… Only one way to find out and that’s to see it in action in Blobbit iDash. Yay!!
(Now I must go and finish texturing it in Blender, chie de chie my luvvies!!)
As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or skew the right approach to unwrapping is required; to avoid pixel tomfoolery anyway.
Now just last week and a year I was getting a bit ahead of meself and thought I had it in the bag. ‘Ahhhh’ I said to meself as it become quite apparent that the art of unwrapping is indeed an art in itself (on a small scale, not that I’m comparing it to drawing and modelling, that would be like comparing decent choccy to that cheap muck you get off of Romford Market sometimes. Maya Gold for me all the way!). I digest…Careful thought on where to place those seams is important if a nice clean texture layout is required. Which it is otherwise what’s the point…Yarse.. (Getting the hang of this me is…).. This is the concept sketch of something I’m 3D’ing at the moment….will post the final doo-dah once it’s done..
This has been the ramblings of a solitude moi under-dubbed with a slice of WaveStar “Mind Journey” working from my space pod in near Earth orbit.. Si.
I often feel obliged to write something here when there’s nothing to write other than endless meandering dribbles of uninteresting facts about this and that. Today however I decided I would write something, so here’s some text… oh hang on a mo…. I’ve already finished….Oops…
Here’s a pointless sketch about arrows..
The wit that follows will astound, amaze and have you scratching something in bewilderment, hopefully your head but anywhere else is fine…(hang on again.. erm you really should have that looked at don’t you know.. eww looks kind of… infected..doors over there… yep see ya…(phew))
I should remind you , yes you with the wild eyes, iPhone, you phone, we phone, who phone Blobbit is still going strong it’s just on hold until Mark and I finish our contract jobs. Then it’s manic dev time again.. yay taday tomorrow and last week!
Late 2006 I started designing the sprites for Blobbit Push and one of the characters I came up with was a small droid known as a Box Droid which later became a series of droids all based around the same box like design.
With the new game in development and the totally separate but loosely linked book on the back burner I wanted to create some proper art for the Blobbit characters. There are various reasons for doing this but the main reason unquestionably is I just want to see these characters visualised how I imagine them rather than as 48×48 pixel sprites. Of course having proper images also helps to create 3D versions and will also do wonders for marketing the game(s) later on.