Norwich Amiga Group Meet
I was in Norwich this Saturday just gone visiting my son who is at Uni there, you know the usual thing, taking him shopping (paying for it too – Bank of Dad) and as it happens my visit coincided with the monthly meet of the Norwich Amiga Group, which I’d kindly been invited to by […]
Turbo Tomato
I had a fantastic time working on this project as it gave me an opportunity to create some print ready work for a physical box release of the game along with the logo and the challenge of taking the artwork and recreating it on the Amiga in 32 colours. The Amiga 32 colour Title screen […]
Handy Amiga IFF Plugin for GIMP (Windows)
I’ve been a regular user of the rather excellent art package GIMP for quite some years and have found it to be a fantastic tool for manipulating digital art, touching up scanned sketches or laying out pixel art for use in a video game project; it’s never let me down. If I have ever needed […]
Revisting the Sensible Golf Editor Part 2
Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”. Of course I simple had to try it out even if I couldn’t remember how the thing actually worked! Well it was a great idea at the time but I just couldn’t remember what keys […]
International Amiga Day 2014
So it’s International Amiga day 2014! I wasn’t going to post anything, but then I thought to myself, do you know what, a good chunk of my working life was spent in front of an Amiga computer of some sorts during most of the 1990s perhaps a few lines is deserving of a machine I […]
1995 – some pixel texture art I did for Joe Blow
Here’s some old pixel art I made in 1995. Only thing I’ve added to it is a scanline filter (after x2 scale) original image was 320 x 256 , drawn 1 pixel at a time. I’m such a sucker for hand drawn anti-aliasing!
(UPDATE) An old screen mock up..and my blog is now wider!!
I’ve widened the width of this blog! Yay let’s all have a party! Ok it’s not that big a deal but it does mean I can fit some Amiga size screenshots in now without having to scale them down and in the process losing that retrotastic scanline effect I like to add. To start it […]
Revisiting 1995: The Sensible Golf level editor
It’s screen shot time again folks! I’ve taken it upon myself to provide a few screen shots for the GamesTM article that’s currently being written. ‘Yeah no probs’ I said thinking I’d load up the old Amiga emulator, take a few screen shots and be out in time for the virtual pub to open.. Nope! […]
Cannon Fodder disk box…
During a recent clear out and tidy up..hang about that reminds me does anyone remember that show that used to be on in the UK many moons ago called Stoppit & Tidy Up?? Narrated by Terry, oops Sir Terry Wogan? No?… oh OK…as I was saying I was in my garage doing some “conversion” work… […]
Interchange
Here’s a little budget puzzle game I worked on not long before I got the gig with Sensible Software. It was developed for the Atari ST with an Amiga version being developed almost simultaneously from the ported code and assets. The art list for this one was quite concise requiring a simple title screen with […]