Texturing phase 1 – 90% complete
Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂 Did I say that I really really like using Blender
Seams… but no Mrs Slocombe..
As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or […]
Ahh so that’s what the ‘d’ means!
‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da! Same applies to scale too. Stars are now converted to use Drot D?? where applicable!
3D is now my best buddy, (this week anyway!)
      I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which you could say is all fine and dandy. Ahhh but the real smile factor comes from looking back over the past few days and seeing how this thing is starting to shape up, how it […]
Animation Time Offset is my friend!
Animating what seems like a zillion and one stars is not a desirable way to pass the day so I was so pleased to discover the magic animation time offset setting in Blender. After animating one star I can now link to it from a duplicate, change the offset of the new one and wayhey […]