The Colouring Book of Retro Computers

Exciting news! I shall keep this brief, I’ve teamed up with Neil over at RMC The Cave to create a very cool colouring book of retro computers (and maybe the odd bit of associated tech too).I’m over the moon and greatly honoured to be tasked with creating all 30 (maybe more) illustrations for this book […]

20% OFF CODE “FOOTY20”

Over at my shop I’ve uploaded the front and backend stuff to enable me to sell customised Footy Canvas prints at long last! To celebrate this fact I’ve also added a discount voucher code which runs until the end of 31st may 2021! Enter this code at checkout to receive 20% off everything, including Pixel […]

The Design Droid – Coupons

I was doing some updates to www.thedesigndroid.co.uk over the weekend and I found the coupons section after a quick read up on how they work. Well , what can I say, how utterly brilliant! Once I’d worked out how to bring in a few graphical assets I then went about adding them all together to […]

Finally, My Shop Lives!

www.thedesigndroid.co.uk Well well well, it appears after what seems like an age and a lot of replies to my wife that “It won’t be long now, almost done” my new shop is finished and is online. Yay!

Bit slack of late…

Greetings programs! When I converted my old blog and website over to WordPress many years ago it was with the intention to post stuff about my work and various titbits of info around it. But one thing I didn’t factor in was time. UrbX Warriors is taking a huge chunk of my time of late which is good, but means with everything else I’ve just not had the time to post anything decent to my blog.

A Chat with Sean McClure

It’s nice when ones work is recognised as it validates in some way the effort put in to create something you feel happy and confident to release to the world. One thing that always hits home is when someone from the industry praises my work, in this case Sean McClure who like many artists has worked on many of the games you have probably played over the years.

SWAG Workbench 2025 Event

What a great event this was. We came away with recapped Amigas too! May come in handy for testing UrbX Warriors Amiga next year. 😉 Here’s some lovely footage captured by the equally lovely Yawning Angel of the event whom I had a lovely chat at the event. Always good to catch up at these […]

Making Videos for a Kickstarter Campaign

One of the biggest things that can so easily be overlooked when putting together a Kickstarter campaign is having enough content for promotion during and after the campaign. I’ve learned that you can never have enough done in advance before hitting that go live button on launch day. When we started putting together the campaign […]

Pixel Refresh Interview at Zzap! Live 2025

We attended Zzap! Live this year and one of the highlights for us was being interviewed by James Woodcock of Pixel Refresh. It’s always a pleasure talking with James on his podcast so when he asked us if we would mind doing an impromptu interview we both agree without hesitation. The hardest part was finding […]

This Week in Retro Mention

The great thing about producing content in todays world is once you create something that starts to gets people’s attention, you find said thing takes on a life of its own and starts to flower within the limelight of each and every interaction it receives. What do I mean by that? Well we’re making a […]

UrbX Warriors Launch Party

We finally launched! Check out the campaign launch party here where for some unknown reason my webcam decided to stop working just as we were about go live! So for the first two minutes I’m nowhere to be seen! Behind the black screen I was frantically unplugging and plugging in USB devices to try and […]

The Retro Hour (Interview)

Tony and I were honoured to have been asked to be interviewed for The Retro Hour. You can listen to it here. We talk about UrbX Warriors and a bit about how we came to join forces and began making a game for the Spectum Next. A big thank you to Dan and Ravi for […]

Urbx Warriors – Part 2: New beginnings

Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…

1987 wasn’t that long ago… was it?

Back in 1987 I was fully immersed in learning as much as I could about game development on my dream machine, the Commodore 64. As a teenage boy the C64 was to me the most desirable piece of tech in the whole wide world. While I had a Vic20 at school, a couple of my […]

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