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Jack Sparrow Pixel version!

Argh me hearties it be that time of the year when all that swashbuckling and rum drinking be a taking over the erm… well you get me meaning… My son is playing Lego Pirates of the Caribbean at the moment on the XBOX 360. So I thought I would post a few animations I did […]

Seams… but no Mrs Slocombe..

As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or […]

Ahh so that’s what the ‘d’ means!

‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da! Same applies to scale too. Stars are now converted to use Drot D?? where applicable!

Animation Time Offset is my friend!

Animating what seems like a zillion and one stars is not a desirable way to pass the day so I was so pleased to discover the magic animation time offset setting in Blender. After animating one star I can now link to it from a duplicate, change the offset of the new one and wayhey  […]

As Blair is in the news….

Here’s a little something I did a few years back for a mobile phone game where you could select one of three well known people and smack them virtually with various objects until they were a bit worse for wear, stress toy style!

Blobbit sprite conversion

Rather than just do a  quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them. When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad […]

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