Mean Machine Dean Podcast!

I had the pleasure of speaking in depth about my career in the games industry with the awesome Dean from the Mean Machine Dean Podcast recorded recently with my lockdown hair and wannabe Gandalf (feeling) beard! Oh and my trusty ZZap! 64 mug courtesy of my ol’mate at Fusion RetroBook Chris Wilkins.

Fusion Magazine – Issue #6

Before I start this little post about what this little post is all about, can I ask if you would check out Fusion Magazine , you’ll understand why in minute. All I’ll say is it’s a rather nifty publication I’ve been honoured to have written for in the past, put together by some really talented […]

OCR from a screen grab? Why would you want that? Ahh….Ok.

As development on Blobbit Push draws to an end there’s a list of things that need fixing, sorting and tweaking before the game can be published. One of ‘these things’ is to compile a list of all the animations we’re using for the front end UI. Stuff like level select, pause menu, you get the […]

Revisting the Sensible Golf Editor Part 2

Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”.  Of course I simple had to try it out even if I couldn’t remember how the thing actually worked! Well it was a great idea at the time but I just couldn’t remember what keys […]

One Armed Bandit Twice

Summer 2014,  I worked on a pretty damn fine slots game for iOS, sadly no longer available; here’s a few shots from it.I provided all the artwork and animations for these games with the majority of the art created in Inkscape with a few of the bitmap edits done in Gimp and effects for speed […]

Football sprites… I wondered I did…

I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times  I’ve drawn football player sprites over the […]

Pinball game you say?!

Sometimes you’re offered a project that ticks all the boxes right away. Let’s go back to September 2012 when one such project fell in my lap.The game was called Looksi Pinball and was intended to work with a hardware overlay for an iPad or iPhone to provide.

Jack Sparrow Pixel version!

Argh me hearties it be that time of the year when all that swashbuckling and rum drinking be a taking over the erm… well you get me meaning… My son is playing Lego Pirates of the Caribbean at the moment on the XBOX 360. So I thought I would post a few animations I did […]

Seams… but no Mrs Slocombe..

As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or […]

Ahh so that’s what the ‘d’ means!

‘Rot’ or ‘DRot’ what the ?? Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da! Same applies to scale too. Stars are now converted to use Drot D?? where applicable!

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