Vernimb reveals bum Shocker!

There I was doodling away recently on the back projection of a Vernimb when it dawned on me that I in order to preserve the correct detail I would have to draw a Vernimb bum! Bit saggy but it’s not real so none of that cosmetic meddling required here thank you.. That’s all for now, […]

Texturing phase 1 – 90% complete

Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂 Did I say that I really really like using Blender

Sketches of the teleport door and pad

Here we have two sketches… But not just any old sketches oh no oh no oh no… These are sketches of something that is in my book (yes that book!). These are sketches of a Blobbit repaired ‘Matter No Splatter’ transportation device. Usually these devices appear unbroken but sadly this one wasn’t so lucky. But […]

Blobbit T-Shirts are now on sale!!!

It’s that time again, that time when dreams of running a fashion empire start knocking at the door. Yes I’ve uploaded a couple of Blobbit related designs to my shop (Cool Blobbit Shirts) I’ll upload some pics as soon as I get a moment spare…        >>>Cool Blobbit Shirts<<<  

What? No… Surely not.. Oh yess indeedy deedy dee…

Work on bringing Blobbit Dash to iOS has resumed after what seems (and probably is come to think of it) an absolute chasm of time. So without wasting any further cycles typing endless letters into something half eligible I’m outta here to get this bleedin’ game sorted with me ol’ mucker Mr.Ripley. First job to […]

Is there anybody out there?

I was just thinking as I look into my Blobbit stars, ‘is there anybody out there?’ Then it dawned on me, what I need is some space junk and some stuff to plonk in the background. Background – check Twinkle stars – check Big Moon – check Stuff – Yes That’s that then. Do I […]

Blobbit sprite conversion

Rather than just do a  quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them. When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad […]

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