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The Colouring Book of Retro Computers
Exciting news! I shall keep this brief, I’ve teamed up with Neil over at RMC The Cave to create a very cool colouring book of retro computers (and maybe the odd bit of associated tech too).I’m over the moon and greatly honoured to be tasked with creating all 30 (maybe more) illustrations for this book…
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20% OFF CODE “FOOTY20”
Over at my shop I’ve uploaded the front and backend stuff to enable me to sell customised Footy Canvas prints at long last! To celebrate this fact I’ve also added a discount voucher code which runs until the end of 31st may 2021! Enter this code at checkout to receive 20% off everything, including Pixel…
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The Design Droid – Coupons
I was doing some updates to www.thedesigndroid.co.uk over the weekend and I found the coupons section after a quick read up on how they work. Well , what can I say, how utterly brilliant! Once I’d worked out how to bring in a few graphical assets I then went about adding them all together to…
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Finally, My Shop Lives!
www.thedesigndroid.co.uk Well well well, it appears after what seems like an age and a lot of replies to my wife that “It won’t be long now, almost done” my new shop is finished and is online. Yay!
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Urbx Warriors – Part 2: New beginnings
Continuing from part 1 of my documented journey into the world of ZX Spectrum Next video game development for UrbX Warriors (with my partner in crime Tony Warriner) I suppose the next bit I should write about is how the look of the game came about. But…
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1987 wasn’t that long ago… was it?
Back in 1987 I was fully immersed in learning as much as I could about game development on my dream machine, the Commodore 64. As a teenage boy the C64 was to me the most desirable piece of tech in the whole wide world. While I had a Vic20 at school, a couple of my…
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Urbx Warriors – Pre Launch Video
Our Campaign page for the game:https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next Back in November 2024 at Crash Live 2024, Tony and I demoed Urbx Warriors in public for the first time. We were both unsure how the game would go down, would anyone actually want to play it and if they did would the feedback be positive? Thankfully our uncertainty…
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