Tag Archives: tutorial

Handy Amiga IFF Plugin for GIMP (Windows)

Posted: September 29, 2018 at 2:29 pm
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I’ve been a regular user of the rather excellent art package GIMP for quite some years and have found it to be a fantastic tool for manipulating digital art, touching up scanned sketches or laying out pixel art for use in a video game project; it’s never let me down. If I have ever needed something that wasn’t included from the off, then a quick search online often yields a solution in the way of a plugin or extension that has me up and running in no time. So when I recently wanted to use some of my old Amiga files I was surprised IFF file support was not included. It’s not a big deal as something like XnView will convert the file to PNG and the results from experience have always been great but wouldn’t it be nice to load these image files directly, no conversion, no messing about, just convenience and no excuses.

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OCR from a screen grab? Why would you want that? Ahh….Ok.

Posted: June 19, 2018 at 7:42 pm
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As development on Blobbit Push draws to an end there’s a list of things that need fixing, sorting and tweaking before the game can be published. One of ‘these things’ is to compile a list of all the animations we’re using for the front end UI. Stuff like level select, pause menu, you get the idea.  Now I could go with my original intention of just  typing the name of each animation  into a spreadsheet, not the quickest option as I would manually have to read through every animation and type it up. Not really up for that, especially when there’s artwork to create! Hang about wouldn’t it be great if you could screen grab the text and paste it into a document? Hmmm,  well it turns out there’s something out there that does just that  and it’s called Capture2Text for Windows.   (http://capture2text.sourceforge.net/)

So how does this work then? Incredibly easy me old china,  let me show you.

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Inkscape Colour Picker = Cool!

Posted: May 19, 2012 at 3:07 pm
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Quick post today as I’ve been really, really busy of late.

So a few minutes ago I needed to pick a colour from an image I’d found on that internet thing we all seem to spend our lives using. So I hit F7 moved the mouse curser over to the colour area I wanted and well the resulting hue was not quite what I wanted. .Hmmm if only I could sample a range of colours from an area  and acquire the average hue, now that would be cool.

Oh how surprised I was when by total accident I held the mouse button down again but this time I dragged it without letting go. Wow! A circle appears and the further out you drag the larger the circle becomes! No way I thought, but way it was and behold the average colour contained within the circle was picked up and as soon as I let go of the mouse button appeared as the current draw colour.  Most excellent!!

So today after using Inkscape daily for the past 8 months or so I have discovered something new and something very useful. Awesome stuff!


Ahh so that’s what the ‘d’ means!

Posted: February 9, 2010 at 11:36 am
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‘Rot’ or ‘DRot’ what the ??

Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da!

Same applies to scale too.

Stars are now converted to use Drot D?? where applicable!


Blendertastic knicker elastic!

Posted: January 29, 2010 at 3:58 pm
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Development of the front end continues with the addition of my Rydek-12 illustration which is sitting inside Blender rather nicely now.

Next step is to get the stars all key framed up and jiggling about doing  their thing.

Just discovered a cool Blender material button located in the Material panel called ‘Shadeless‘ which is great for profiling stuff on the quick without having to worry about setting up lights. It saves valuable time trying to get the render to look the same as your 2D mock up. Sorted!!!!