Tag Archives: stoo

At last! The new website lives!

Posted: October 26, 2017 at 2:56 pm
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What seems like an eternity of web development woes, which I should state was mostly down to my own inexperience of server side geeky techie stuff, the new site has finally gone live on this 26th day of October 2017.

The old hobeka.com site will be removed and all future content will be added to this new site. NO more manually editing HTML pages, no more fiddling around with FTP and No furrther head scratching when it comes to browser CSS compatibility!


Football sprites… I wondered I did…

Posted: February 8, 2016 at 11:15 am
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I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times  I’ve drawn football player sprites over the years?”

Hmmm I thought, followed quite closely by an ahhhh, swiftly with a thought of making a drink before I log off. (tea of course!)

The first thing I should clear up is that I didn’t work on the original Sensible Soccer, my old mate Jon Hare created the graphics for this back in the dark ages when the Amiga was the new kid on the block, although I did create the small 16 colour Sensible logo seen here which was used in the game. This itself was based on the rather splendid air brushed version we used to have on the office wall.

Jools’ hand actually writing Cannon Fodder! History in the making!
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What?? HD art for iPad(1.2.3)?? Part 2

Posted: March 1, 2012 at 5:16 pm
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Here’s a snippet of the new ‘updated’ Blobbit Push tile set for the Sand Sludge Bog area. Yes I know it looks like the old one, or does it?
Hang on why don’t you compare yourself. Marvelous.
(fiddles with some files… uploads…that was so quick , I’ve not finished typing this yet).
Right then, here’s a shot of the old one below.

As you can see in order to make it work on super mega high res screens as featured on the new iPad 3 I have had to vector up the original art so it renders nicely at these new HD screen sizes. Unfortunately there’s no magic button so every piece of art has to be recreated again which isn’t too bad as I can now go in and add lots of detail and extras I couldn’t do before. That’s good right?

You can read more about this process in an earlier post I did  back in *coughs* erm.. 2010..
How to turn a pixel art tree into a vector art tree

I suppose we could have gone down the “pixel” route but in all honest I’m pretty sick of all these pixel games using graphics that back in the day would probably have been slated for being too simple. Funny how peoples perception of pixel art and proper HQ pixel art appear to be so widely separated.

Did I mention Blobbit is now on Facebook?  Blobbit the Facebook group

Toodle pip me dears… (until next time)


Retro Gamer & GamesTM Interviews

Posted: November 22, 2011 at 10:01 am
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So I did this interview recently for Retro Gamer magazine where I answered a few questions about my days at Sensible Software and the joys to be had creating art on the wonderful Commodore Amiga.

Issue 94: Art Attacktasticles!!!

Come to think of it the interview isn’t that recent now but just like the good old London buses you wait ages for one and two come along, so not only am I in the 94th issue of Retro Gamer I’ve also just given an interview for GamesTM who are doing a feature on us  bods at Sensible Software.

I believe this issue of Retro Gamer is still available on back issue for the sum of £4.99 + P&P. 

It appers links from the original post are now outdated and no longer work so I’ve set up a page with scans of the articles mentioned. For now here’s some thumbnails to look at while the page goes live….Issue 94: Art Attacktasticles!!!
 


Knock knock

Posted: November 18, 2010 at 12:59 pm
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Who’s there?