Tag Archives: sensible software

Revisting the Sensible Golf Editor Part 2

Posted: June 7, 2017 at 11:59 am
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Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”.  Of course I simple had to try it out even if I couldn’t remember how the thing actually worked!

Well it was a great idea at the time but I just couldn’t remember what keys did what

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Football sprites… I wondered I did…

Posted: February 8, 2016 at 11:15 am
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I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times  I’ve drawn football player sprites over the years?”

Hmmm I thought, followed quite closely by an ahhhh, swiftly with a thought of making a drink before I log off. (tea of course!)

The first thing I should clear up is that I didn’t work on the original Sensible Soccer, my old mate Jon Hare created the graphics for this back in the dark ages when the Amiga was the new kid on the block, although I did create the small 16 colour Sensible logo seen here which was used in the game. This itself was based on the rather splendid air brushed version we used to have on the office wall.

Jools’ hand actually writing Cannon Fodder! History in the making!
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Molotov Man Concept Sprite

Posted: October 15, 2013 at 10:53 am
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Meet Molly, nickname for the main character from the unreleased unfinished and unsigned game called Molotov Man developer to work on the Super Nintendo.


Nintendo Gamer; Memories of Sensi Soccer on the SNES

Posted: July 18, 2012 at 4:38 pm
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Funny how things turn out isn’t it?
July 2012 edition, Sensi SNES Article

Take Sensible Soccer on the Super Nintendo for example,(SNES for those not in the know or have forgotten).Unlike the version we ported to the Sega Mega-drive, Nintendo’s 16bit wonder involved a bit more work than the relatively easy port to the Sega hardware. For a start the original Amiga code was written in 68000 assembler which also happens to be the same processor used in the Mega-drive.Converting a game is just a tad easier when both your original code and the target code can effectively run on the same processor.

Unfortunately  the same can not be said when converting to a totally different microprocessor, say one that has its foot still in the 8bit era. You see the processor in the SNES was at it’s brass roots level a MOS 6502, yes ‘that’ very same family of processors used in the Commodore C64 and many other 8bit computers, consoles and arcade machines. Not that I have anything against the 6502 in fact I cut my coding teeth on it back in the day. Thankfully Nintendo opted to use the updated version developed by Western Design Center  which has a wonderful assortment of extras over it’s older brother. What extras are these then? Well, extras like 16 bit registers, more instructions and and the ability to address up to 16 megabytes of memory which is somewhat greater than the 6502 and it’s comparatively puny 64k addressing range. Cool! (Thanks Wikipedia! come on you didn’t think I’d remember all that geek stuff? )

So what’s all that got to do with the price of fish? Well nothing but it does remind us that converting a game isn’t a just a case of converting the graphics, changing a few lines of code and hey presto you have a new target platform with which to publish your game on. No, it’s far more involved than that, even today with multi platform game engines like Unity or Corona which makes the whole process far easier there are still rules to follow but these falter in my opinion when compared to the technical work required doing it old skool!.

 So anyway as I was saying it’s funny how things turn out isn’t it? I was going through some old graphics files recently when out of the blue I was contacted by Nintendo Gamer Magazine who invited me to comment on my memories of converting Sensible Soccer to the Super Nintendo. Well it took me a while to remember what we did but after after viewing a few old Amiga IFF files, drinking a large mug of tea (or three) those old memories soon resurfaced and before I knew it I’d written enough waffle to pad out a few paragraphs.

So if you want to know how this version of Sensi Soccer differs from that of the original , grab yourself a copy today! Nintendo Gamer July 2012.

 

 


Sega World Championship Soccer II (Secret revealed)

Posted: March 5, 2012 at 8:50 pm
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There’s a secret that I’m surprised hasn’t surfaced by now? It’s not something to change societal structure, nor create widespread panic on a global scale. No, this secret is about a game I worked on during my Sensible Software days,

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Revisiting 1995: The Sensible Golf level editor

Posted: December 1, 2011 at 11:00 am
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It’s screen shot time again folks! I’ve taken it upon myself to provide a few screen shots for the GamesTM article that’s currently being written. ‘Yeah no probs’ I said thinking I’d load up the old Amiga emulator, take a few screen shots and be out in time for the virtual pub to open.. Nope!

Hang about, go back to the start, what am I talking about ‘again’ I’ve not done any for a while, damn I must be getting on a bit as I’m time warping back to 1995 and the many hours, days, months spent designing and editing golf courses for Sensible Golf. Strange.
Anyway as I was saying it took a bit longer than I thought but after several failed attempts to get me USB joystick working,(subject of a later post) I managed to sort out the shots as promised and just as I was about to close down the emulator I saw a disk image of the Sensible Golf map editor. Hmmm.. I wonder if it works? And if it does work will I be able to actually use it again? (cue tick tock music)  It loads! Cool I thought… then.. well.. that’s about as far as I got. The memory banks that stored the ‘how to use it guide’ have become somewhat corrupted so I’m relying on that old favourite , trial and error.

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Cannon Fodder disk box…

Posted: March 20, 2011 at 7:15 pm
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During a recent clear out and tidy up..hang about that reminds me does anyone remember that show that used to be on in the UK many moons ago called Stoppit & Tidy Up?? Narrated by Terry, oops Sir Terry Wogan? No?… oh OK…as I was saying I was in my garage doing some “conversion” work… Conversion being the conversion of old stuff from shabby cardboard box to clean solid weatherproof plastic cube thing (with lid!!) when I found a box of 3.5″ discs.(remember those?)
Wearing my techie geek hat as I often do when I find myself rummaging about in old boxes of tech, I often snap a pic or two of any notable finds along the way. I was happily snapping away (resisting at this point in the blog entry to type ‘as you do’) at lost treasures I’d forgotten I’d owned and came across this.

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