Tag Archives: sensible soccer

Football sprites… I wondered I did…

Posted: February 8, 2016 at 11:15 am
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I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times  I’ve drawn football player sprites over the years?”

Hmmm I thought, followed quite closely by an ahhhh, swiftly with a thought of making a drink before I log off. (tea of course!)

The first thing I should clear up is that I didn’t work on the original Sensible Soccer, my old mate Jon Hare created the graphics for this back in the dark ages when the Amiga was the new kid on the block, although I did create the small 16 colour Sensible logo seen here which was used in the game. This itself was based on the rather splendid air brushed version we used to have on the office wall.

Jools’ hand actually writing Cannon Fodder! History in the making!
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Nintendo Gamer; Memories of Sensi Soccer on the SNES

Posted: July 18, 2012 at 4:38 pm
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Funny how things turn out isn’t it?
July 2012 edition, Sensi SNES Article

Take Sensible Soccer on the Super Nintendo for example,(SNES for those not in the know or have forgotten).Unlike the version we ported to the Sega Mega-drive, Nintendo’s 16bit wonder involved a bit more work than the relatively easy port to the Sega hardware. For a start the original Amiga code was written in 68000 assembler which also happens to be the same processor used in the Mega-drive.Converting a game is just a tad easier when both your original code and the target code can effectively run on the same processor.

Unfortunately  the same can not be said when converting to a totally different microprocessor, say one that has its foot still in the 8bit era. You see the processor in the SNES was at it’s brass roots level a MOS 6502, yes ‘that’ very same family of processors used in the Commodore C64 and many other 8bit computers, consoles and arcade machines. Not that I have anything against the 6502 in fact I cut my coding teeth on it back in the day. Thankfully Nintendo opted to use the updated version developed by Western Design Center  which has a wonderful assortment of extras over it’s older brother. What extras are these then? Well, extras like 16 bit registers, more instructions and and the ability to address up to 16 megabytes of memory which is somewhat greater than the 6502 and it’s comparatively puny 64k addressing range. Cool! (Thanks Wikipedia! come on you didn’t think I’d remember all that geek stuff? )

So what’s all that got to do with the price of fish? Well nothing but it does remind us that converting a game isn’t a just a case of converting the graphics, changing a few lines of code and hey presto you have a new target platform with which to publish your game on. No, it’s far more involved than that, even today with multi platform game engines like Unity or Corona which makes the whole process far easier there are still rules to follow but these falter in my opinion when compared to the technical work required doing it old skool!.

 So anyway as I was saying it’s funny how things turn out isn’t it? I was going through some old graphics files recently when out of the blue I was contacted by Nintendo Gamer Magazine who invited me to comment on my memories of converting Sensible Soccer to the Super Nintendo. Well it took me a while to remember what we did but after after viewing a few old Amiga IFF files, drinking a large mug of tea (or three) those old memories soon resurfaced and before I knew it I’d written enough waffle to pad out a few paragraphs.

So if you want to know how this version of Sensi Soccer differs from that of the original , grab yourself a copy today! Nintendo Gamer July 2012.

 

 


Sega World Championship Soccer II (Secret revealed)

Posted: March 5, 2012 at 8:50 pm
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There’s a secret that I’m surprised hasn’t surfaced by now? It’s not something to change societal structure, nor create widespread panic on a global scale. No, this secret is about a game I worked on during my Sensible Software days,

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Retro Gamer & GamesTM Interviews

Posted: November 22, 2011 at 10:01 am
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So I did this interview recently for Retro Gamer magazine where I answered a few questions about my days at Sensible Software and the joys to be had creating art on the wonderful Commodore Amiga.

Issue 94: Art Attacktasticles!!!

Come to think of it the interview isn’t that recent now but just like the good old London buses you wait ages for one and two come along, so not only am I in the 94th issue of Retro Gamer I’ve also just given an interview for GamesTM who are doing a feature on us  bods at Sensible Software.

I believe this issue of Retro Gamer is still available on back issue for the sum of £4.99 + P&P. 

It appers links from the original post are now outdated and no longer work so I’ve set up a page with scans of the articles mentioned. For now here’s some thumbnails to look at while the page goes live….Issue 94: Art Attacktasticles!!!
 


I was on the radio I was.. last Friday to be precise @ 9pm..

Posted: March 17, 2011 at 12:35 pm
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So there I was last Friday having a cuppa tea when out of the blue at zero hour I read an email asking if I would like to be a guest on a football themed radio show called “Cafe Calcio” on London based Resonance 104.4 FM. The subject of discussion was ‘Games’ which for me meant only one thing,  Sensible Soccer!!!
What could I say??

I had a great time meeting the gang (in the pub) Chris Dixon, Chris Roberts and David Stubbs and fellow guest Daniel Tatarsky who’s knowledge of Subbuteo was mind blowing to say the least which is probably why he wrote a book about it. (Amazon linky here)

The music at the start doesn’t last too long so don’t do what my mum did and think you’re listening to the wrong podcast! ahh bless…