Tag Archives: pixel art

Revisting the Sensible Golf Editor Part 2

Posted: June 7, 2017 at 11:59 am
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Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”.  Of course I simple had to try it out even if I couldn’t remember how the thing actually worked!

Well it was a great idea at the time but I just couldn’t remember what keys did what

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One Armed Bandit Twice

Posted: May 16, 2017 at 10:04 am
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Summer 2014,  I worked on a pretty damn fine slots game for iOS, sadly no longer available; here’s a few shots from it.I provided all the artwork and animations for these games with the majority of the art created in Inkscape with a few of the bitmap edits done in Gimp and effects for speed added in Photoshop.
The pixel art players were taken from my football sprites series which were created for various print and marketing pursuits, drawn using ProMotion by Cosmigo.

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Blobbit Push the 2nd

Posted: March 25, 2016 at 6:42 pm
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It’s been many years since the first Blobbit game came out and as many years again Mark and I have pondered on when we should work on it again. Neither one of us had the time previously  but the planets have aligned correctly somewhere in the Universe and we both agree 2016 is to be the year a new Blobbit game will appear!

But where to start? I’ve thought long and hard over the years of what the next Blobbit game should be. Things have moved on a lot since Blobbit Dash and during that time so as the medium with which games are played. No longer are phones an obscure format with tiny low resolution screens. Neither are consoles all about mega 3D rendering engines and incredibly arduous intro sequences and cut scenes, oh hang on some still are, swiftly moving on…

Work in progress comparison old (left) vs new with alpha shaded shadow too! (right)
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Football sprites… I wondered I did…

Posted: February 8, 2016 at 11:15 am
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I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times  I’ve drawn football player sprites over the years?”

Hmmm I thought, followed quite closely by an ahhhh, swiftly with a thought of making a drink before I log off. (tea of course!)

The first thing I should clear up is that I didn’t work on the original Sensible Soccer, my old mate Jon Hare created the graphics for this back in the dark ages when the Amiga was the new kid on the block, although I did create the small 16 colour Sensible logo seen here which was used in the game. This itself was based on the rather splendid air brushed version we used to have on the office wall.

Jools’ hand actually writing Cannon Fodder! History in the making!
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1995 – some pixel texture art I did for Joe Blow

Posted: November 4, 2013 at 10:50 am
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Here’s some old pixel art I made in 1995. Only thing I’ve added to it is a scanline filter (after x2 scale) original image was 320 x 256 , drawn 1 pixel at a time. I’m such a sucker for hand drawn anti-aliasing!


Molotov Man Concept Sprite

Posted: October 15, 2013 at 10:53 am
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Meet Molly, nickname for the main character from the unreleased unfinished and unsigned game called Molotov Man developer to work on the Super Nintendo.


Sega World Championship Soccer II (Secret revealed)

Posted: March 5, 2012 at 8:50 pm
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There’s a secret that I’m surprised hasn’t surfaced by now? It’s not something to change societal structure, nor create widespread panic on a global scale. No, this secret is about a game I worked on during my Sensible Software days,

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(UPDATE) An old screen mock up..and my blog is now wider!!

Posted: December 6, 2011 at 9:30 am
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I’ve widened the width of this blog! Yay let’s all have a party! Ok it’s not that big a deal but it does mean I can fit some Amiga size screenshots in now without having to scale them down and in the process  losing that retrotastic scanline effect I like to add.

To start it off here’s something I found recently from 1994. It’s an old screen mock up of a game I was going to do with a couple of old mates of mine called TMR-II for the PC. For those interested the art was drawn using Brilliance on an Amiga A1200.

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Revisiting 1995: The Sensible Golf level editor

Posted: December 1, 2011 at 11:00 am
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It’s screen shot time again folks! I’ve taken it upon myself to provide a few screen shots for the GamesTM article that’s currently being written. ‘Yeah no probs’ I said thinking I’d load up the old Amiga emulator, take a few screen shots and be out in time for the virtual pub to open.. Nope!

Hang about, go back to the start, what am I talking about ‘again’ I’ve not done any for a while, damn I must be getting on a bit as I’m time warping back to 1995 and the many hours, days, months spent designing and editing golf courses for Sensible Golf. Strange.
Anyway as I was saying it took a bit longer than I thought but after several failed attempts to get me USB joystick working,(subject of a later post) I managed to sort out the shots as promised and just as I was about to close down the emulator I saw a disk image of the Sensible Golf map editor. Hmmm.. I wonder if it works? And if it does work will I be able to actually use it again? (cue tick tock music)  It loads! Cool I thought… then.. well.. that’s about as far as I got. The memory banks that stored the ‘how to use it guide’ have become somewhat corrupted so I’m relying on that old favourite , trial and error.

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I once did a pixel version of the World Cup…

Posted: November 30, 2011 at 9:30 am
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And here it is…all drawn 1 pixel at a time using the most excellent ProMotion from the most excellent Jan Zimmerman & Cosmigo!

Unfortunately due to licensing regulations that are tighter than tight things wrapped in latex rubber, shrink wrapped, re-squeezed and then cling filmed to the extreme, this humble image can never be used anywhere without permission from some man in a suit who works for FIFA.(Commercially anyway)

So I thought I would donate it to my blog and give it an airing for bit, poor thing has been stuck in my footy art folder for ages..

Still not all is lost,  I have a growing collection of pixel designs for various shirts and other suitably worthy attire waiting to be finished so there! This concluded this rather pointless yet mildly satisfying post to my blog. Good day to you all.