Tag Archives: blobbit dash

What?? HD art for iPad(1.2.3)?? Part 2

Posted: March 1, 2012 at 5:16 pm
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Here’s a snippet of the new ‘updated’ Blobbit Push tile set for the Sand Sludge Bog area. Yes I know it looks like the old one, or does it?
Hang on why don’t you compare yourself. Marvelous.
(fiddles with some files… uploads…that was so quick , I’ve not finished typing this yet).
Right then, here’s a shot of the old one below.

As you can see in order to make it work on super mega high res screens as featured on the new iPad 3 I have had to vector up the original art so it renders nicely at these new HD screen sizes. Unfortunately there’s no magic button so every piece of art has to be recreated again which isn’t too bad as I can now go in and add lots of detail and extras I couldn’t do before. That’s good right?

You can read more about this process in an earlier post I did  back in *coughs* erm.. 2010..
How to turn a pixel art tree into a vector art tree

I suppose we could have gone down the “pixel” route but in all honest I’m pretty sick of all these pixel games using graphics that back in the day would probably have been slated for being too simple. Funny how peoples perception of pixel art and proper HQ pixel art appear to be so widely separated.

Did I mention Blobbit is now on Facebook?  Blobbit the Facebook group

Toodle pip me dears… (until next time)


Vernimb reveals bum Shocker!

Posted: March 24, 2011 at 6:07 pm
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There I was doodling away recently on the back projection of a Vernimb when it dawned on me that I in order to preserve the correct detail I would have to draw a Vernimb bum! Bit saggy but it’s not real so none of that cosmetic meddling required here thank you..


That’s all for now, you can go…


Blobbit T-Shirts are now on sale!!!

Posted: February 22, 2011 at 1:13 pm
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It’s that time again, that time when dreams of running a fashion empire start knocking at the door. Yes I’ve uploaded a couple of Blobbit related designs to my shop (Cool Blobbit Shirts)
I’ll upload some pics as soon as I get a moment spare…   
 

 

 


What? No… Surely not.. Oh yess indeedy deedy dee…

Posted: February 2, 2011 at 12:41 pm
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Work on bringing Blobbit Dash to iOS has resumed after what seems (and probably is come to think of it) an absolute chasm of time.

So without wasting any further cycles typing endless letters into something half eligible I’m outta here to get this bleedin’ game sorted with me ol’ mucker Mr.Ripley.

First job to be done is to get the background art into some sort of structure and thenbuild up a list of what is going where and by whom, what time and at what point the nasties make an appearance..  There again I may just be saying that in a cunning rouse to mislead and misdirect.. (what the blinkin’ell is he going on about?) Beats me… Cuppa tea methinks..

Might be using  Art Rage to do the BG art on this one.. Can’t beat a bit of pencil sketching without pencil and without paper.. hang on that’s not pencil sketching is it? Well I suppose it is in a sense.. but I ramble onward and upward…


Blobbit sprite conversion

Posted: January 27, 2010 at 5:14 pm
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Rather than just do a  quick conversion job resulting in a load of blurred undefined sprites I’ve been adding extra glow and opacity to some of them.

When we did the original game the sprites were for the most part quite old school and were drawn in 8bit with no alpha channel data. Not bad but the iPhone has nice transparency effects we can use, so why not use them?

Here’s a Binscee Droid before, during and after a little bit of subtle editing…

I’ve highlighted the transparent liquid bit.
Cut out the area that needs to be transparent and set it at 80% so it’s still mostly green.
Next I paste this back into the original frame and the sprite frame is now complete.Ta Da!

Taking this image into an editor you will see that the liquid is indeed transparent which should look quite nice when it’s in situ.

Here’s the original animated 8bit version…