Tag Archives: blender

Not one to alarm but…

Posted: March 17, 2011 at 12:48 am
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I’ve been wrestling with Blender in an attempt to make a 3D version of a Vernimb Sentry this week. So far it is starting to look less like a deformed plum and more like a video game character.

Once he is done I can then proceed with the exciting bit , the animation!! Oh and of course creating a bona fide 3D Blobbit too.

The sketch to the right is the literal version I did for the book I’m writing. They’re a tad more serious than those seen in the game version that’s for sure. It’s exciting indeed!!

Original Vernimb
Sentry Sprite

 


Texturing phase 1 – 90% complete

Posted: March 10, 2011 at 8:18 pm
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Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂

Did I say that I really really like using Blender


Oh joy of Joy Division…Texture Paint is jolly good.

Posted: March 2, 2011 at 10:51 pm
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I have discovered that the ‘Texture Paint‘ mode of Blender 2.5 is indeed rather awesome!! I’ve been playing with seams and one of the most frustrating things I’ve experienced is shading up a nice texture only to find that one of the seams doesn’t quite look right. But all is not lost, oh no!!  You see there’s this rather nifty (not heard that word for a whole,’nifty’ not ‘rather’) that lets lazy oiks like me paint directly onto the the model! Now it’s no Photoshop or Gimp but it does have a smooth and smear mode which is fine and dandy for smudging out those bleedin’ angular ‘stand out like a sore thumb‘ joins!! YAY but no hay!!
Look no wires I’m flying!!

Cuppa tea now to celebrate my new best buddie in Blender 2.5..


Seams… but no Mrs Slocombe..

Posted: February 28, 2011 at 4:18 pm
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As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or skew the right approach to unwrapping is required; to avoid pixel tomfoolery anyway.

Now just last week and a year I was getting a bit ahead of meself and thought I had it in the bag. ‘Ahhhh’ I said to meself as it become quite apparent that the art of unwrapping is indeed an art in itself (on a small scale, not that I’m comparing it to drawing and modelling, that would be like comparing decent choccy to that cheap muck you get off of Romford Market sometimes. Maya Gold for me all the way!). I digest…Careful thought on where to place those seams is important if a nice clean texture layout is required. Which it is otherwise what’s the point…Yarse.. (Getting the hang of this me is…).. This is the concept sketch of something I’m 3D’ing at the moment….will post the final doo-dah once it’s done..

This has been the ramblings of a solitude moi under-dubbed with a slice of WaveStar “Mind Journey” working from my space pod in near Earth orbit.. Si.


Ahh so that’s what the ‘d’ means!

Posted: February 9, 2010 at 11:36 am
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‘Rot’ or ‘DRot’ what the ??

Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da!

Same applies to scale too.

Stars are now converted to use Drot D?? where applicable!


3D is now my best buddy, (this week anyway!)

Posted: February 5, 2010 at 5:31 pm
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I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which you could say is all fine and dandy. Ahhh but the real smile factor comes from looking back over the past few days and seeing how this thing is starting to shape up, how it is fuelling further art, details  and refinements to the design. Magic!!!!!


I like the mix of taking my 2D illustrations and whacking them into this unfriendly looking, techie laden ingested program called Blender which beneath the well published hard exterior houses one big bundle of cuddly lurve! I really must commend all the people who have helped create such a wonderful piece of open source, free to use software.Sorted!!

Next week I’ll be introducing chilli to the mix for some extra heat!


*using Blender 2.49b

Animation Time Offset is my friend!

Posted: February 2, 2010 at 12:11 pm
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Animating what seems like a zillion and one stars is not a desirable way to pass the day so I was so pleased to discover the magic animation time offset setting in Blender.
After animating one star I can now link to it from a duplicate, change the offset of the new one and wayhey  we have two stars animating from the same data block but at staggered times.

Simple things please simple minds and that’s cool with me as it’s saving me lots and lots and lots of time!

Ta da!!


Blendertastic knicker elastic!

Posted: January 29, 2010 at 3:58 pm
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Development of the front end continues with the addition of my Rydek-12 illustration which is sitting inside Blender rather nicely now.

Next step is to get the stars all key framed up and jiggling about doing  their thing.

Just discovered a cool Blender material button located in the Material panel called ‘Shadeless‘ which is great for profiling stuff on the quick without having to worry about setting up lights. It saves valuable time trying to get the render to look the same as your 2D mock up. Sorted!!!!