Tag Archives: 3D

Texturing phase 1 – 90% complete

Posted: March 10, 2011 at 8:18 pm
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Still a bit too clean to be accepted into the blobberhood but a few bits of dirt and grime should sort that out.. 🙂

Did I say that I really really like using Blender


Seams… but no Mrs Slocombe..

Posted: February 28, 2011 at 4:18 pm
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As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I’m so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or skew the right approach to unwrapping is required; to avoid pixel tomfoolery anyway.

Now just last week and a year I was getting a bit ahead of meself and thought I had it in the bag. ‘Ahhhh’ I said to meself as it become quite apparent that the art of unwrapping is indeed an art in itself (on a small scale, not that I’m comparing it to drawing and modelling, that would be like comparing decent choccy to that cheap muck you get off of Romford Market sometimes. Maya Gold for me all the way!). I digest…Careful thought on where to place those seams is important if a nice clean texture layout is required. Which it is otherwise what’s the point…Yarse.. (Getting the hang of this me is…).. This is the concept sketch of something I’m 3D’ing at the moment….will post the final doo-dah once it’s done..

This has been the ramblings of a solitude moi under-dubbed with a slice of WaveStar “Mind Journey” working from my space pod in near Earth orbit.. Si.


Ahh so that’s what the ‘d’ means!

Posted: February 9, 2010 at 11:36 am
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‘Rot’ or ‘DRot’ what the ??

Ahh now I know! Rot is an absolute value overiding the object’s values and DRot is added to the current value! Ta da!

Same applies to scale too.

Stars are now converted to use Drot D?? where applicable!


3D is now my best buddy, (this week anyway!)

Posted: February 5, 2010 at 5:31 pm
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I’ve been spending an awful lot of time learning all about IPO curves and key framing this week, which you could say is all fine and dandy. Ahhh but the real smile factor comes from looking back over the past few days and seeing how this thing is starting to shape up, how it is fuelling further art, details  and refinements to the design. Magic!!!!!


I like the mix of taking my 2D illustrations and whacking them into this unfriendly looking, techie laden ingested program called Blender which beneath the well published hard exterior houses one big bundle of cuddly lurve! I really must commend all the people who have helped create such a wonderful piece of open source, free to use software.Sorted!!

Next week I’ll be introducing chilli to the mix for some extra heat!


*using Blender 2.49b

Animation Time Offset is my friend!

Posted: February 2, 2010 at 12:11 pm
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Animating what seems like a zillion and one stars is not a desirable way to pass the day so I was so pleased to discover the magic animation time offset setting in Blender.
After animating one star I can now link to it from a duplicate, change the offset of the new one and wayhey  we have two stars animating from the same data block but at staggered times.

Simple things please simple minds and that’s cool with me as it’s saving me lots and lots and lots of time!

Ta da!!