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Inkscape Colour Picker = Cool!

Posted: May 19, 2012 at 3:07 pm
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Quick post today as I’ve been really, really busy of late.

So a few minutes ago I needed to pick a colour from an image I’d found on that internet thing we all seem to spend our lives using. So I hit F7 moved the mouse curser over to the colour area I wanted and well the resulting hue was not quite what I wanted. .Hmmm if only I could sample a range of colours from an area  and acquire the average hue, now that would be cool.

Oh how surprised I was when by total accident I held the mouse button down again but this time I dragged it without letting go. Wow! A circle appears and the further out you drag the larger the circle becomes! No way I thought, but way it was and behold the average colour contained within the circle was picked up and as soon as I let go of the mouse button appeared as the current draw colour.  Most excellent!!

So today after using Inkscape daily for the past 8 months or so I have discovered something new and something very useful. Awesome stuff!


Sega World Championship Soccer II (Secret revealed)

Posted: March 5, 2012 at 8:50 pm
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There’s a secret that I’m surprised hasn’t surfaced by now? It’s not something to change societal structure, nor create widespread panic on a global scale. No, this secret is about a game I worked on during my Sensible Software days,

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What?? HD art for iPad(1.2.3)?? Part 2

Posted: March 1, 2012 at 5:16 pm
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Here’s a snippet of the new ‘updated’ Blobbit Push tile set for the Sand Sludge Bog area. Yes I know it looks like the old one, or does it?
Hang on why don’t you compare yourself. Marvelous.
(fiddles with some files… uploads…that was so quick , I’ve not finished typing this yet).
Right then, here’s a shot of the old one below.

As you can see in order to make it work on super mega high res screens as featured on the new iPad 3 I have had to vector up the original art so it renders nicely at these new HD screen sizes. Unfortunately there’s no magic button so every piece of art has to be recreated again which isn’t too bad as I can now go in and add lots of detail and extras I couldn’t do before. That’s good right?

You can read more about this process in an earlier post I did  back in *coughs* erm.. 2010..
How to turn a pixel art tree into a vector art tree

I suppose we could have gone down the “pixel” route but in all honest I’m pretty sick of all these pixel games using graphics that back in the day would probably have been slated for being too simple. Funny how peoples perception of pixel art and proper HQ pixel art appear to be so widely separated.

Did I mention Blobbit is now on Facebook?  Blobbit the Facebook group

Toodle pip me dears… (until next time)



(UPDATE) An old screen mock up..and my blog is now wider!!

Posted: December 6, 2011 at 9:30 am
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I’ve widened the width of this blog! Yay let’s all have a party! Ok it’s not that big a deal but it does mean I can fit some Amiga size screenshots in now without having to scale them down and in the process  losing that retrotastic scanline effect I like to add.

To start it off here’s something I found recently from 1994. It’s an old screen mock up of a game I was going to do with a couple of old mates of mine called TMR-II for the PC. For those interested the art was drawn using Brilliance on an Amiga A1200.

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Revisiting 1995: The Sensible Golf level editor

Posted: December 1, 2011 at 11:00 am
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It’s screen shot time again folks! I’ve taken it upon myself to provide a few screen shots for the GamesTM article that’s currently being written. ‘Yeah no probs’ I said thinking I’d load up the old Amiga emulator, take a few screen shots and be out in time for the virtual pub to open.. Nope!

Hang about, go back to the start, what am I talking about ‘again’ I’ve not done any for a while, damn I must be getting on a bit as I’m time warping back to 1995 and the many hours, days, months spent designing and editing golf courses for Sensible Golf. Strange.
Anyway as I was saying it took a bit longer than I thought but after several failed attempts to get me USB joystick working,(subject of a later post) I managed to sort out the shots as promised and just as I was about to close down the emulator I saw a disk image of the Sensible Golf map editor. Hmmm.. I wonder if it works? And if it does work will I be able to actually use it again? (cue tick tock music)  It loads! Cool I thought… then.. well.. that’s about as far as I got. The memory banks that stored the ‘how to use it guide’ have become somewhat corrupted so I’m relying on that old favourite , trial and error.

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I once did a pixel version of the World Cup…

Posted: November 30, 2011 at 9:30 am
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And here it is…all drawn 1 pixel at a time using the most excellent ProMotion from the most excellent Jan Zimmerman & Cosmigo!

Unfortunately due to licensing regulations that are tighter than tight things wrapped in latex rubber, shrink wrapped, re-squeezed and then cling filmed to the extreme, this humble image can never be used anywhere without permission from some man in a suit who works for FIFA.(Commercially anyway)

So I thought I would donate it to my blog and give it an airing for bit, poor thing has been stuck in my footy art folder for ages..

Still not all is lost,  I have a growing collection of pixel designs for various shirts and other suitably worthy attire waiting to be finished so there! This concluded this rather pointless yet mildly satisfying post to my blog. Good day to you all.


Jack Sparrow Pixel version!

Posted: November 25, 2011 at 3:45 pm
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Argh me hearties it be that time of the year when all that swashbuckling and rum drinking be a taking over the erm… well you get me meaning… My son is playing Lego Pirates of the Caribbean at the moment on the XBOX 360. So I thought I would post a few animations I did of Jack Sparrow ‘pixel stylee!!’ just to bring them out for a few rounds on the screen before retiring them back in the old stuff folder.

Now then me dears these grafs (techie term that) were originally created for an official game of the movie . Unfortunatly said game didn’t quite make it past the galley before being abruptly shoe horned off the ship via a very short plank..Sploshee Splash… Plop!


Retro Gamer & GamesTM Interviews

Posted: November 22, 2011 at 10:01 am
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So I did this interview recently for Retro Gamer magazine where I answered a few questions about my days at Sensible Software and the joys to be had creating art on the wonderful Commodore Amiga.

Issue 94: Art Attacktasticles!!!

Come to think of it the interview isn’t that recent now but just like the good old London buses you wait ages for one and two come along, so not only am I in the 94th issue of Retro Gamer I’ve also just given an interview for GamesTM who are doing a feature on us  bods at Sensible Software.

I believe this issue of Retro Gamer is still available on back issue for the sum of £4.99 + P&P. 

It appers links from the original post are now outdated and no longer work so I’ve set up a page with scans of the articles mentioned. For now here’s some thumbnails to look at while the page goes live….Issue 94: Art Attacktasticles!!!
 


A new blog entry

Posted: July 5, 2011 at 11:01 am
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This is a blog entry to let you know (yes ‘you’ that solitary soul peeking around the door at the back of the room) that I shall be writing a new blog entry very soon.
This is a rock!