Author Archives: Stoo

At last! The new website lives!

Posted: October 26, 2017 at 2:56 pm
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What seems like an eternity of web development woes, which I should state was mostly down to my own inexperience of server side geeky techie stuff, the new site has finally gone live on this 26th day of October 2017.

The old hobeka.com site will be removed and all future content will be added to this new site. NO more manually editing HTML pages, no more fiddling around with FTP and No furrther head scratching when it comes to browser CSS compatibility!


Revisting the Sensible Golf Editor Part 2

Posted: June 7, 2017 at 11:59 am
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Back in 2011 whilst browsing through some of my art archives I found a disc image called “Sensible Golf Editor”.  Of course I simple had to try it out even if I couldn’t remember how the thing actually worked!

Well it was a great idea at the time but I just couldn’t remember what keys did what

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Love is in the air, Valentines Day artwork

Posted: May 19, 2017 at 10:32 am
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I had a blast doing the artwork for a valentines day game app. Here’s a selection of the art I created, all lovingly produced in the wonderful Inkscape.


One Armed Bandit Twice

Posted: May 16, 2017 at 10:04 am
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Summer 2014,  I worked on a pretty damn fine slots game for iOS, sadly no longer available; here’s a few shots from it.I provided all the artwork and animations for these games with the majority of the art created in Inkscape with a few of the bitmap edits done in Gimp and effects for speed added in Photoshop.
The pixel art players were taken from my football sprites series which were created for various print and marketing pursuits, drawn using ProMotion by Cosmigo.

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Indie Royale – Artwork Post

Posted: May 10, 2017 at 8:53 pm
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For about a year around 2013/2014 I provided all the bundle artwork for the guys at Indie Royale. Most of my work was to create the theme art for each bundle, usually based on the titles.

For the most part I used Inkscape to create these pieces, mostly drawn digitally in rough using MyPaint, occasionally in pencil or pen and scanned in. The biggest challenge was timing, often I would be asked to create the art at the last minute with a deadline no more than 12 to 24 hours away!

Here’s a slideshow covering most of these pieces.


The Art of Little Bird Episode 1

Posted: May 10, 2017 at 9:47 am
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Christmas 2011, the holiday season was about to begin.. I was just about to begin the slow down for the holidays, you know the usual sort of thing, mulled wine, ginger wine, mince pies, backing up my files, fixing things, you get the idea.  So mid-bite through a mince pie I’m offered a small project to work on, only catch is it needs to be started pretty soon. Something about needing to be done quick. Hmmm.. Tell me more I say..

So first question is, ‘what’s this all about then?’ Turns out the game is a physics based scrolling rollem’about skillfest featuring a little bird that.

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Blobbit Push the 2nd

Posted: March 25, 2016 at 6:42 pm
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It’s been many years since the first Blobbit game came out and as many years again Mark and I have pondered on when we should work on it again. Neither one of us had the time previously  but the planets have aligned correctly somewhere in the Universe and we both agree 2016 is to be the year a new Blobbit game will appear!

But where to start? I’ve thought long and hard over the years of what the next Blobbit game should be. Things have moved on a lot since Blobbit Dash and during that time so as the medium with which games are played. No longer are phones an obscure format with tiny low resolution screens. Neither are consoles all about mega 3D rendering engines and incredibly arduous intro sequences and cut scenes, oh hang on some still are, swiftly moving on…

Work in progress comparison old (left) vs new with alpha shaded shadow too! (right)
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Football sprites… I wondered I did…

Posted: February 8, 2016 at 11:15 am
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I was sitting on the sofa, as you do (or don’t if you have successfully mastered the art of levitation), when a thought crossed my mind. I pondered I did, I pondered again and this time the thought went a little something like this..”I wonder how many times  I’ve drawn football player sprites over the years?”

Hmmm I thought, followed quite closely by an ahhhh, swiftly with a thought of making a drink before I log off. (tea of course!)

The first thing I should clear up is that I didn’t work on the original Sensible Soccer, my old mate Jon Hare created the graphics for this back in the dark ages when the Amiga was the new kid on the block, although I did create the small 16 colour Sensible logo seen here which was used in the game. This itself was based on the rather splendid air brushed version we used to have on the office wall.

Jools’ hand actually writing Cannon Fodder! History in the making!
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Pinball game you say?!

Posted: May 11, 2015 at 7:36 pm
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Sometimes you’re offered a project that ticks all the boxes right away. Let’s go back to September 2012 when one such project fell in my lap.
The game was called Looksi Pinball and was intended to work with a hardware overlay for an iPad or iPhone to provide.

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International Amiga Day 2014

Posted: May 31, 2014 at 1:15 pm
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So it’s International Amiga day 2014!

I wasn’t going to post anything, but then I thought to myself, do you know what, a good chunk of my working life was spent in front of an Amiga computer of some sorts during most of the 1990s perhaps a few lines is deserving of a machine I still have fond memories of.

I started out with an Amiga A1000 which cost some silly amount but was so worth it as it had a piece of software on it called Dpaint. The grandfather of pixel art software and one I spent many years using creating the art for a lot of my earlier Amiga graphics.

I recall seeing the Amiga demos on display and it immediately showed the power this new machine possessed , it was back in the late 80’s light years ahead of the current computers of the time.  The most famous bouncing ball demo which later became an emblem of Amiga Inc. is one the better known examples but for me the one I remember most fondly was a demo that showed a funky looking street scene with robots walking about, imaginatively titled Robo City.

Over the years I’ve owned and worked on most of the Amiga models, which surprisingly I still own, though whether they still work or not is something I’ll have to find out in the future. The last machine I used was an A4000 and absolute wonder of a machine.
So  to mark the date I’ve knocked up a quick collage of some of my old Amiga art from back in the day.

Viva Amiga, you may be gone, but you will never ever be forgotten.

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